@@ -35,7 +35,7 @@ double normalizeAngle(double maskAngle)
3535// /
3636// / @param angle Angle in radians, standard arrangement.
3737// / @param nX X coordinate of ray endpoint.
38- // / @param nY Y coordinte of ray endpoint.
38+ // / @param nY Y coordinate of ray endpoint.
3939// / @param y Horizontal line where Y = y.
4040// / @return X intersect or NaN
4141double horizontalIntersect (double angle, int nX, int nY, int y)
@@ -66,7 +66,7 @@ double horizontalIntersect(double angle, int nX, int nY, int y)
6666// /
6767// / @param angle Angle in radians, standard arrangement.
6868// / @param nX X coordinate of ray endpoint.
69- // / @param nY Y coordinte of ray endpoint.
69+ // / @param nY Y coordinate of ray endpoint.
7070// / @param y Horizontal line where Y = y.
7171// / @return Rounded X intersection of the sentinel INVALID_ISECT
7272int hIntersect (double angle, int nX, int nY, int y)
@@ -82,7 +82,7 @@ int hIntersect(double angle, int nX, int nY, int y)
8282// /
8383// / @param angle Angle in radians, standard arrangement.
8484// / @param nX X coordinate of ray endpoint.
85- // / @param nY Y coordinte of ray endpoint.
85+ // / @param nY Y coordinate of ray endpoint.
8686// / @param win Window to intersect.
8787// / @return X intersect, clamped to the window extent.
8888int hIntersect (double angle, int nX, int nY, const Window &win)
@@ -102,7 +102,7 @@ int hIntersect(double angle, int nX, int nY, const Window &win)
102102// /
103103// / @param angle Angle in radians, standard arrangement.
104104// / @param nX X coordinate of ray endpoint.
105- // / @param nY Y coordinte of ray endpoint.
105+ // / @param nY Y coordinate of ray endpoint.
106106// / @param x Vertical line where X = x.
107107// / @return Y intersect or NaN
108108double verticalIntersect (double angle, int nX, int nY, int x)
@@ -133,7 +133,7 @@ double verticalIntersect(double angle, int nX, int nY, int x)
133133// /
134134// / @param angle Angle in radians, standard arrangement.
135135// / @param nX X coordinate of ray endpoint.
136- // / @param nY Y coordinte of ray endpoint.
136+ // / @param nY Y coordinate of ray endpoint.
137137// / @param x Horizontal line where X = x.
138138// / @return Rounded Y intersection of the sentinel INVALID_ISECT
139139int vIntersect (double angle, int nX, int nY, int x)
@@ -150,7 +150,7 @@ int vIntersect(double angle, int nX, int nY, int x)
150150// /
151151// / @param angle Angle in radians, standard arrangement.
152152// / @param nX X coordinate of ray endpoint.
153- // / @param nY Y coordinte of ray endpoint.
153+ // / @param nY Y coordinate of ray endpoint.
154154// / @param win Window to intersect.
155155// / @return y intersect, clamped to the window extent.
156156int vIntersect (double angle, int nX, int nY, const Window &win)
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