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// HELLO FELLOW CODERS! WE WELCOME YOU TO THE WORLD OF JAVASCRIPT
//----- We've curated this assignment for someone staring out in exploring the beauty of JavaScript and would urge you to go through the resources shared with you before you start with this. ----- //
//Go through the CSS file as well to get a hold of all the attributes we've added. You're free to add some of your own and maybe delete some of ours xD
//The point is, we want you to have fun and use all the concepts while doing this task. In case of any doubts, feel free to reach out to us!
// Your main work would be here, in main.js and would advice you to also pay a visit to the scenario.js
// Life of the player and the hacker.
var playerLife = 5;
var hackerLife = 5;
var cardSelected=false;
var count=0;
var c=2;
// Message to be displayed when the game is over
var hackerWinnerMessage = "You have been defeated.";
var playerWinnerMessage = "Smart!Hacker has been arrested.";
// ---------------Game code starts here ---------------//
// declare a few handy variables like we've done :p
var playerStartLife = parseInt(playerLife);
var hackerStartLife = parseInt(hackerLife);
// we will declare the functions for you and you will complete those
updateScores();
// you learnt DOM manipulation right? here's an example of the same. Go ahead and use manipulate the DOM!
document.querySelector(".game-board").classList.add("before-game");
var allCardElementsArr = Array.from(document.querySelectorAll(".card"));
var hackerCard = document.querySelector(".hacker-card");
var playerCardsArr = Array.from(document.querySelectorAll(".player-card"));
playerCardsArr.forEach((el) => {
el.addEventListener("click", () => {
console.log("check my card is clicked");
cardClicked(el);
});
});
// An example of a function that controls what would happen when a card is clicked
function cardClicked(cardEl)
{
console.log("hji5");
if(cardSelected) { return; }
cardSelected = true;
count++;
cardEl.classList.add("played-card");
document.querySelector(".game-board").classList.add("card-selected");
// Yes JS is cool and this would allow you to wait 500ms before revealing the hacker power
setTimeout(function(){
revealHackerPower();
},500)
setTimeout(function(){
revealPlayerPower();
},800)
setTimeout(function(){
compareCards();
}, 1400);
}
// Now write a function that shows the power level on the player card
function revealPlayerPower(){
var playerCard = document.querySelector(".played-card");
playerCard.classList.add("reveal-power");
console.log("player power revealing");
}
// Write a function that shows the power level on the hacker card
function revealHackerPower(){
// var hackerCard = document.querySelector(".hacker-card");
hackerCard.classList.add("reveal-power");
console.log("hacker power revealing");
}
// Write a function to compare the cards. Here is where all your skills would come in handy!
// P.S: We've added the 'disabled' attribute in the CSS file for the button and you should use it in case you want a certain element to just go away or 'vanish' at a certain time. For eg: You'd definitely want the 'Next' button to go away after a player chooses a card right?
function compareCards()
{
console.log("comparing the card");
var playerCard = document.querySelector(".played-card");
var playerPower=parseInt(playerCard.lastElementChild.innerText);
var hackerPower=parseInt(hackerCard.lastElementChild.innerText);
if(playerPower>hackerPower)
{
c=0;
hackerLife=hackerLife-(playerPower-hackerPower);
hackerCard.classList.add("worse-card");
playerCard.classList.add("better-card");
console.log( "hackerLife is:");
console.log( hackerLife);
}
else
{
c=1;
playerLife=playerLife-(hackerPower-playerPower);
hackerCard.classList.add("better-card");
playerCard.classList.add("worse-card");
console.log( "plakerLife is:");
console.log( playerLife);
}
updateScores();
gameOver();
// setTimeout(function(){
// restartGame();
// },2000)
// playTurn();
console.log("scores has been updated");
}
//Use conditional statements and complete the function that shows the winner message
function gameOver()
{
console.log("gameover initial");
if(playerLife <= 0)
{
document.querySelector(".winner-section").style.display = "block";
document.querySelector(".next-turn").style.display = "none";
document.querySelector(".winner-message").innerHTML = hackerWinnerMessage;
console.log("gameover");
restartGame();
}
else if(hackerLife <= 0)
{
document.querySelector(".winner-section").style.display = "block";
document.querySelector(".next-turn").style.display = "none";
document.querySelector(".winner-message").innerHTML = playerWinnerMessage;
console.log("gameover");
restartGame();
}
}
// Write a function that starts the game
function startGame()
{
console.log("start the game");
document.querySelector(".game-board").classList.remove("before-game");
document.querySelector(".game-board").classList.add("during-game");
playTurn();
}
// We've also used a cool life bar that displays the life left. Write a function that updates the displayed life bar and life totals
// use innerHTML and a lot of other cool things to do this.
function updateScores()
{
// Here these update life totals for each player
document.querySelector(".player-stats .life-total").innerHTML = playerLife;
document.querySelector(".hacker-stats .life-total").innerHTML = hackerLife;
// We've added the code to update the player lifebar
var playerPercent = playerLife / playerStartLife * 100;
if (playerPercent < 0)
{
playerPercent = 0;
}
document.querySelector(".player-stats .life-left").style.height = playerPercent + "%";
// Now you write the code to update the hacker lifebar
// done the task
var hackerPercent = hackerLife / hackerStartLife * 100;
if (hackerPercent < 0)
{
hackerPercent = 0;
}
document.querySelector(".hacker-stats .life-left").style.height = hackerPercent + "%";
}
function restartGame()
{
playerLife = 5;
hackerLife = 5;
cardSelected=false;
count=0;
c=0;
console.log("NEW GAME");
}
function playTurn()
{
console.log("count is :");
console.log(count);
cardSelected = false;
var playerCard = document.querySelector(".played-card");
var hackerCard = document.querySelector(".hacker-card");
if(c==0)
{
hackerCard.classList.remove("worse-card");
playerCard.classList.remove("better-card");
console.log("removed tags1");
playerCard.classList.remove("reveal-power");
hackerCard.classList.remove("reveal-power");
var playerCard = document.querySelector(".played-card");
playerCard.classList.remove("played-card");
document.querySelector(".game-board").classList.remove("card-selected");
hackerCard.classList.remove("showCard");
playerCardsArr.forEach((el) => {
el.classList.remove("showCard");});
}
else if(c==1)
{
hackerCard.classList.remove("better-card");
playerCard.classList.remove("worse-card");
console.log( "removed tags2");
playerCard.classList.remove("reveal-power");
hackerCard.classList.remove("reveal-power");
var playerCard = document.querySelector(".played-card");
playerCard.classList.remove("played-card");
document.querySelector(".game-board").classList.remove("card-selected");
hackerCard.classList.remove("showCard");
playerCardsArr.forEach((el) => {
el.classList.remove("showCard");});
}
setTimeout(function(){
prrer();
},1000)
function prrer(){
playerCardsArr.forEach((el) => {
el.classList.add("showCard");});
console.log("showing 2nd one");
}
setTimeout(function(){
her();
},400)
function her(){
hackerCard.classList.add("showCard");
console.log("showing 2nd one");
}
hackerCard.firstElementChild.innerText = scenarios[count].hackerCard.description;
hackerCard.lastElementChild.innerText = scenarios[count].hackerCard.power;
playerCardsArr[0].firstElementChild.innerText = scenarios[count].playerCards[0].description;
playerCardsArr[1].firstElementChild.innerText = scenarios[count].playerCards[1].description;
playerCardsArr[2].firstElementChild.innerText = scenarios[count].playerCards[2].description;
playerCardsArr[0].lastElementChild.innerText = scenarios[count].playerCards[0].power;
playerCardsArr[1].lastElementChild.innerText = scenarios[count].playerCards[1].power;
playerCardsArr[2].lastElementChild.innerText = scenarios[count].playerCards[2].power;
}