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Frame Extrapolation breaks Move Triggers set to Camera X #1373

@Xetsuma

Description

@Xetsuma

With Frame Extrapolation enabled, Move Triggers that are set to lock to Camera X will be offset by a (sometimes random) amount.

Here you can see how it affects the custom background in a level I'm building:
https://drive.google.com/file/d/1nFe6HdOfTxV4tmriIlba5G_sTtdoM6sr/view?usp=sharing

This also affects rated levels, such as ATOMIC CANNON Mk III by LIEB, show below;

Without Frame Extrapolation:
Image

With Frame Extrapolation:
Image

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