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Wardrobe - Add donated EF configs (#11197)
* init * Donate macros * rm comment * donate * lower case include path * apply ACEWARDROBE() * -> displayName #11226 * Revert "-> displayName" This reverts commit ab2d3f3.
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class ace_wardrobe {
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class ACEWARDROBE(base);
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class ACEWARDROBE(base_U_sleeves_up);
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class ACEWARDROBE(base_U_sleeves_down);
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class ACEWARDROBE(base_U_gloves_on);
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#include "ace_wardrobe_uniforms.hpp"
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#include "ace_wardrobe_headgear.hpp"
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};
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class EF_H_MCH: ACEWARDROBE(base) {
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class modifiableTo {
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class EF_H_MCH_Basic {};
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};
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};
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class EF_H_MCH_Basic: ACEWARDROBE(base) {
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class modifiableTo {
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class EF_H_MCH {};
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};
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components[] = {QUOTE(EF_H_Protecta)};
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};
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//In theory you could be wearing the EF_H_Protecta and the helmet in you backpack, but I don't think that makes much sense
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UNIFORM_GLOVES_ROLLED(EF_U_B_MarineCombatUniform_Des_1,EF_U_B_MarineCombatUniform_Des_2,EF_U_B_MarineCombatUniform_Des_6,EF_U_B_MarineCombatUniform_Des_3);
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UNIFORM_SLEEVES(EF_U_B_MarineCombatUniform_Des_5,EF_U_B_MarineCombatUniform_Des_4);
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UNIFORM_GLOVES_ROLLED(EF_U_B_MarineCombatUniform_Wdl_1,EF_U_B_MarineCombatUniform_Wdl_2,EF_U_B_MarineCombatUniform_Wdl_6,EF_U_B_MarineCombatUniform_Wdl_3);
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UNIFORM_SLEEVES(EF_U_B_MarineCombatUniform_Wdl_5,EF_U_B_MarineCombatUniform_Wdl_4);
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#include "script_component.hpp"
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class CfgPatches {
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class SUBADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {
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"ace_wardrobe",
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"EF_Props",
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"EF_Marines"
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};
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skipWhenMissingDependencies = 1;
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author = ECSTRING(common,ACETeam);
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authors[] = {"Andx [TTT]"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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addonRootClass = QUOTE(ADDON);
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};
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};
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// ACE Wardrobe
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#include "ace_wardrobe.hpp"
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#define SUBCOMPONENT wardrobe
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#define SUBCOMPONENT_BEAUTIFIED Wardrobe
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#include "..\script_component.hpp"
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#include "\z\ace\addons\wardrobe\script_macros_wardrobe.hpp"

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