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Merge branch 'master' into explosives-refactor
2 parents 9b6a3b1 + eb6f8e8 commit a1ca192

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.vscode/settings.json

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{
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"files.exclude": {
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"**/.hemttout": true,
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"**/include": true,
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"**/extras": true
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}
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}
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"files.exclude": {
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"**/.hemttout": true,
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"**/include": true,
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"**/extras": true
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},
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"files.insertFinalNewline": true
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}

AUTHORS.txt

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@@ -169,6 +169,7 @@ rakowozz
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ramius86 <pasini86@hotmail.com>
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Raspu86
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RcINS
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Redwan S. / Nomas <nomasx2000@gmail.com>
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Riccardo Petricca <petriccarcc@gmail.com>
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Robert Boklahánics <bokirobi@gmail.com>
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ruPaladin <happyworm24@rambler.ru>
@@ -179,6 +180,7 @@ Seb <sebsmith90@gmail.com>
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shukari
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simon84 <badguy360th@gmail.com>
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Skengman2
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Sky / Esmeray6
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Smith <smitt14ua@gmail.com>
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Sniperwolf572 <tenga6@gmail.com>
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System98

addons/advanced_fatigue/functions/fnc_addDutyFactor.sqf

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*
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* Arguments:
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* 0: Factor ID <STRING>
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* 1: Factor <NUMBER> or <CODE>
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* 1: Factor <NUMBER or CODE>
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*
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* Return Value:
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* None

addons/ai/functions/fnc_garrison.sqf

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* Garrison function used to garrison AI inside buildings.
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*
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* Arguments:
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* 0: The building(s) nearest this position are used <POSITION>
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* 0: The building(s) nearest this position are used <ARRAY>
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* 1: Limit the building search to those type of building <ARRAY>
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* 2: Units that will be garrisoned <ARRAY>
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* 3: Radius to fill building(s) <NUMBER> (default: 50)

addons/ai/functions/fnc_garrisonMove.sqf

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*
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* Arguments:
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* 0: Array of arrays <ARRAY>
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* 0: Unit needing to be placed <UNIT>
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* 1: Position the unit need to be placed at <POSITION>
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* 0: Unit needing to be placed <OBJECT>
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* 1: Position the unit need to be placed at <ARRAY>
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*
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* Return Value:
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* Nothing

addons/aircraft/RscInGameUI.hpp

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@@ -5,8 +5,6 @@ class RscPicture;
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class RscOpticsText;
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class RscIGProgress;
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class RscOpticsValue;
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class VScrollbar;
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class HScrollbar;
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class RscLadderPicture;
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class RscControlsGroupNoScrollbars;
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@@ -16,19 +14,9 @@ class RscInGameUI {
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idd = 300;
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controls[] = {"CA_IGUI_elements_group", "CA_VehicleToggles"};
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class VScrollbar;
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class HScrollbar;
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class CA_IGUI_elements_group: RscControlsGroup {
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class CA_IGUI_elements_group: RscControlsGroupNoScrollbars {
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idc = 170;
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class VScrollbar: VScrollbar {
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width = 0;
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};
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class HScrollbar: HScrollbar {
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height = 0;
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};
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x = "0 * (0.01875 * SafezoneH) + (SafezoneX + ((SafezoneW - SafezoneH) / 2))";
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y = "0 * (0.025 * SafezoneH) + (SafezoneY)";
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w = "53.5 * (0.01875 * SafezoneH)";
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idd = 300;
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controls[] = {"CA_Zeroing", "CA_IGUI_elements_group", "CA_VehicleToggles"};
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class CA_IGUI_elements_group: RscControlsGroup {
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class CA_IGUI_elements_group: RscControlsGroupNoScrollbars {
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idc = 170;
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class VScrollbar: VScrollbar {
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width = 0;
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};
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class HScrollbar: HScrollbar {
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height = 0;
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};
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x = "0 * (0.01875 * SafezoneH) + (SafezoneX + ((SafezoneW - SafezoneH) / 2))";
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y = "0 * (0.025 * SafezoneH) + (SafezoneY)";
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w = "53.5 * (0.01875 * SafezoneH)";
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idd = 300;
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controls[] = {"WeaponInfoControlsGroupRight", "CA_BackgroundVehicle", "CA_BackgroundVehicleTitle", "CA_BackgroundVehicleTitleDark", "CA_BackgroundFuel", "CA_Vehicle", "CA_VehicleRole", "CA_HitZones", "CA_SpeedBackground", "CA_SpeedUnits", "CA_Speed", "CA_ValueFuel", "CA_AltBackground", "CA_AltUnits", "CA_Alt", "CA_VehicleToggles", "CA_Radar", "DriverOpticsGroup"};
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class DriverOpticsGroup: RscControlsGroup {
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class DriverOpticsGroup: RscControlsGroupNoScrollbars {
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idc = 392;
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class VScrollbar: VScrollbar {
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width = 0;
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};
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class HScrollbar: HScrollbar {
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height = 0;
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};
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x = "0 * (0.01875 * SafezoneH) + (SafezoneX + ((SafezoneW - SafezoneH) / 2))";
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y = "0 * (0.025 * SafezoneH) + (SafezoneY)";
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w = "53.5 * (0.01875 * SafezoneH)";

addons/apl/data/csw_tow_merge.rvmat

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dir[]={0.000000,0.000000,0.000000};
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pos[]={0.000000,0.000000,0.000000};
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};
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};
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};

addons/apl/data/glass_house.rvmat

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surfaceInfo="z\ace\addons\apl\data\glass_House.bisurf";
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surfaceInfo="z\ace\addons\apl\data\glass_House.bisurf";

addons/apl/data/plastic.rvmat

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surfaceInfo="z\ace\addons\apl\data\plastic.bisurf";
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diffuse[]={0.5,0.5,1.0,1.000000};
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ambient[]={0.5,0.5,1.0,1.000000};
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ambient[]={0.5,0.5,1.0,1.000000};

addons/arsenal/functions/fnc_addAction.sqf

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* 0: Tabs to add action to <ARRAY>
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* 1: Action class (unique string for each action) <STRING>
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* 2: Title <STRING>
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* 3: Actions <ARRAY of ARRAYS>
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* 3: Actions <ARRAY of ARRAYs>
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* 4: Condition <CODE> (default: {true})
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* 5: Scope editor <NUMBER> (default: 2)
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* 6: Update when cargo content changes <BOOL> (default: false)
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*
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* Return Value:
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* 0: Array of IDs <ARRAY of STRINGS>
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* 0: Array of IDs <ARRAY of STRINGs>
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*
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* Example:
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* [[0, 5], "TAG_myActions", "My Actions", [

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