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compat_gm - fix config numbers (#11073)
* compat_gm - fix config numbers * Update addons/compat_gm/compat_gm_csw/CfgVehicles.hpp * Update addons/compat_gm/compat_gm_csw/CfgVehicles.hpp
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addons/compat_gm/compat_gm_csw/CfgVehicles.hpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ class CfgVehicles {
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};
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class ace_csw {
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enabled = 1; // Enables ACE CSW for this weaponmmo handling interaction point location (custom pos)
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ammoLoadTime = 4 ; // How long it takes to load rounds
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ammoLoadTime = 4; // How long it takes to load rounds
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proxyWeapon = ""; // The proxy weapon created above. This can also be a function name that returns a proxy weapon - passed [_vehicle, _turret, _currentWeapon, _needed, _emptyWeapon]
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disassembleWeapon = ""; // Carryable weapon created above
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disassembleTurret = ""; // Which static tripod will appear when weapon is disassembled
@@ -116,7 +116,7 @@ class CfgVehicles {
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};
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class ACE_CSW {
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enabled = 1; // Enables ACE CSW for this weaponmmo handling interaction point location (custom pos)
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ammoLoadTime = 10 ; // How long it takes in
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ammoLoadTime = 10; // How long it takes in seconds
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proxyWeapon = ""; // The proxy weapon created above. This can also be a function name that returns a proxy weapon - passed [_vehicle, _turret, _currentWeapon, _needed, _emptyWeapon]
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disassembleWeapon = ""; // Carryable weapon created above
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disassembleTurret = ""; // Which static tripod will appear when weapon is disassembled
@@ -175,7 +175,7 @@ class CfgVehicles {
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class ACE_Actions: ACE_Actions {};
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class ACE_CSW {
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enabled = 1; // Enables ACE CSW for this weaponmmo handling interaction point location (custom pos)
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ammoLoadTime = 0.1 ; // How long it takes in
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ammoLoadTime = 0.1; // How long it takes in seconds
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proxyWeapon = ""; // The proxy weapon created above. This can also be a function name that returns a proxy weapon - passed [_vehicle, _turret, _currentWeapon, _needed, _emptyWeapon]
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disassembleWeapon = "gm_mg3_blk"; // Carryable weapon created above
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disassembleTurret = QGVAR(MG3Tripod); // Which static tripod will appear when weapon is disassembled

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