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Spike LR targeting UI appears to the non-spike equipped player when fired by another unitΒ #11064

@confusedSpartan

Description

@confusedSpartan

Mods (complete and add to the following information):

  • Arma 3: 2.20.152984
  • CBA: 3.18.4, 216884a8
  • ACE3: 3.20.0, b9cf0a6b

Description:

Unit other than player firing missile launcher 'Spike LR' causes the Spike targeting UI to show up for player and cannot be exited until missile destruction.

Steps to reproduce:

  1. Create new mission
  2. Place vehicle target
  3. Place any AI infantry unit and equip with Spike LR launcher and ammo
  4. Place player controlled character
  5. Start mission
  6. Await for spike-equipped AI infantry to acquire and fire on vehicle target
  7. The Spike targeting UI appears for non-spike equipped player
  8. Spike UI cannot be exited nor manipulated by player

Expected behavior:

Await for Spike-equipped AI unit to acquire and fire upon an enemy target, the Spike targeting UI appears to the non-spike equipped player.

Where did the issue occur?

  • Singleplayer / Editor (Singleplayer)

Log Files:

https://pastebin.com/J014QuMc

Additional context:

The Spike LR targeting ui also does not disappear if you fire one as Zeus-controlled unit and then release the unit from Zeus control (as in, it becomes an overlay for the regular infantry HUD) but I think that's gonna need a separate report.

Screenshots:

Unlisted youtube video for the .rpt file: https://youtu.be/LjtyrQg_DV0

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