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Inline multiplayer()
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source/src/protos.h

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -354,7 +354,7 @@ extern void toserver(char *text, int voice = 0, bool action = false);
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extern void saytext(playerent *d, char *text, int flags, int sound);
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extern void addmsg(int type, const char *fmt = NULL, ...);
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extern void addmsgraw(ucharbuf &buf, bool reliable = true);
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extern bool multiplayer(bool msg = true);
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extern inline bool multiplayer(bool msg = true);
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extern bool allowedittoggle();
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extern void sendpackettoserv(int chan, ENetPacket *packet);
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extern void gets2c();

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