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Document console window changes
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README.md

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@@ -6,8 +6,6 @@ Prolog is an automated logger for C# and Unity 3D:
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- Review call history from scene view
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- Log to file
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<img src = "https://github.com/active-logic/Media/blob/master/Prolog/Prolog.png" width="600" align="middle" />
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Assemblies are instrumented via [Mono.Cecil](https://github.com/jbevain/cecil); sources and build targets (iOS/standalone/etc) are not modified.
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## Requirements
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## Console window
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<img src = "https://github.com/active-logic/Media/blob/master/Prolog/Prolog.png" width="600" align="middle" />
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Open the console via *Window > Activ > Prolog*; options:
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- *Enable logging* - uncheck to disable logging (scripts will be recompiled)
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- *Use selection* - only view logs for the active game object.
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- *History* - when checked, show the history; otherwise, only report the current frame (available while pausing).
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- *History* - when checked, show the history; otherwise, only report the current frame (effective while paused).
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- *History browser controls* - move to the previous/next key frame (effective while paused)
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- *Step* - pause execution at the next key-frame
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- *Enable logging* - uncheck to disable logging (scripts will be recompiled)
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- *Clear* - Clear the log; also clears history trails from scene view. Does not delete *log.txt*
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- *Trail offset* - Vertical offset for history trails in scene view (use to prevent trails from sinking into the ground)
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- *Size* - Size of keyframe handles in scene view
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*NOTE: in Prolog, a* keyframe *is defined as the first of a sequence where each frame generates the same sequence of instructions*
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## Limitations
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