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some writeup
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README.md

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https://github.com/eelstork/Debug-Chan.git
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# Debug-Chan [WIP]
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NOTE: Fork of *active-logic/prolog*; mainly because I need to share chanelled logging while roadwork is happening.
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Fork of *active-logic/prolog*; mainly because I need to share chanelled logging while roadwork is happening.
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# Debug-Chan
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## What's up with Prolog and Debug Chan
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A handy logging tool for Unity game development:
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- *Prolog* is an aggressive instrumentation/debugger used to trace Unity games (based on mono.cecil). Prolog was created as an offshoot of the active-logic project (to help debug behavior trees); some interest recently and efforts to make this more usable.
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- *Debug-Chan* is a channelled frame logger; makes it easy to view traces on a per game object basis, either for the current frame (play time) or history (while paused)
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- Channeled logging on a per game object basis
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- Automated call tracing (optional)
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Right now: too many similarities between Prolog, Debug-Chan and the better established Active Logic frame logger; trying to unify front ends and put the loggers under the same banner.
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Tired of pesky `Debug.Log`? Would prefer beautiful logs that let you see what the @#%^@^$ your game objects are doing without getting in the way?
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More info will be provided later.
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Debug-Chan is for you.
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## Get started with chaneled logging
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[pending]
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## Get started with automated call tracing
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[pending]
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*Unrelated note* - Gabranth is one of the coolest characters in FFXII, just keep that in mind.

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