Skip to content

Commit 186d5b3

Browse files
committed
Update README.txt
1 parent 5b4b8cb commit 186d5b3

File tree

1 file changed

+4
-13
lines changed

1 file changed

+4
-13
lines changed

README.txt

Lines changed: 4 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,3 @@
1-
Current additions:
2-
3-
- XBitMap support (*.xbm)
4-
Use exported xbm files from GIMP with bitmap data directly in your sources.
5-
(fits perfectly with SSD1306 library from Adafruit)
6-
New function: Adafruit_GFX::drawXBitmap()
7-
Usage: Export bitmap with GIMP as *.xbm file,
8-
Rename the *.xbm to *.c,
9-
Open file in editor,
10-
Use C array directly in your sources.
11-
12-
----------------------------------
13-
141
This is the core graphics library for all our displays, providing a common set of graphics primitives (points, lines, circles, etc.). It needs to be paired with a hardware-specific library for each display device we carry (to handle the lower-level functions).
152

163
Adafruit invests time and resources providing this open source code, please support Adafruit and open-source hardware by purchasing products from Adafruit!
@@ -29,3 +16,7 @@ Useful Resources
2916
- Image2Code
3017
This is a handy Java GUI utility to convert a BMP file into the array code necessary to display the image with the drawBitmap function. Check out the code at ehubin's GitHub repository:
3118
https://github.com/ehubin/Adafruit-GFX-Library/tree/master/Img2Code
19+
20+
- drawXBitmap function
21+
You can use the GIMP photo editor to save a .xbm file and use the array saved in the file to draw a bitmap with the drawXBitmap function. See the pull request here for more details:
22+
https://github.com/adafruit/Adafruit-GFX-Library/pull/31

0 commit comments

Comments
 (0)