diff --git a/Adafruit_GFX.cpp b/Adafruit_GFX.cpp index af989002..fdf9819f 100644 --- a/Adafruit_GFX.cpp +++ b/Adafruit_GFX.cpp @@ -1205,7 +1205,7 @@ void Adafruit_GFX::drawChar(int16_t x, int16_t y, unsigned char c, // may overlap). To replace previously-drawn text when using a custom // font, use the getTextBounds() function to determine the smallest // rectangle encompassing a string, erase the area with fillRect(), - // then draw new text. This WILL infortunately 'blink' the text, but + // then draw new text. This WILL unfortunately 'blink' the text, but // is unavoidable. Drawing 'background' pixels will NOT fix this, // only creates a new set of problems. Have an idea to work around // this (a canvas object type for MCUs that can afford the RAM and