|
| 1 | +""" |
| 2 | +This is a Conference Badge type Name Tag that is intended to be displayed on |
| 3 | +the PyBadge. Feel free to customize it to your heart's content. |
| 4 | +""" |
| 5 | + |
| 6 | +import time |
| 7 | +from math import sqrt, cos, sin, radians |
| 8 | +import board |
| 9 | +from micropython import const |
| 10 | +import displayio |
| 11 | +import digitalio |
| 12 | +import neopixel |
| 13 | +from gamepadshift import GamePadShift |
| 14 | +from adafruit_display_shapes.rect import Rect |
| 15 | +from adafruit_display_text.label import Label |
| 16 | +from adafruit_bitmap_font import bitmap_font |
| 17 | + |
| 18 | +# Button Constants |
| 19 | +BUTTON_LEFT = const(128) |
| 20 | +BUTTON_UP = const(64) |
| 21 | +BUTTON_DOWN = const(32) |
| 22 | +BUTTON_RIGHT = const(16) |
| 23 | +BUTTON_SEL = const(8) |
| 24 | +BUTTON_START = const(4) |
| 25 | +BUTTON_A = const(2) |
| 26 | +BUTTON_B = const(1) |
| 27 | + |
| 28 | +# Customizations |
| 29 | +HELLO_STRING = "HELLO" |
| 30 | +MY_NAME_STRING = "MY NAME IS" |
| 31 | +NAME_STRING = "Blinka" |
| 32 | +NAME_FONTNAME = "/fonts/Noto-18.bdf" |
| 33 | +NEOPIXEL_COUNT = 5 |
| 34 | +BACKGROUND_COLOR = 0xFF0000 |
| 35 | +FOREGROUND_COLOR = 0xFFFFFF |
| 36 | +BACKGROUND_TEXT_COLOR = 0xFFFFFF |
| 37 | +FOREGROUND_TEXT_COLOR = 0x000000 |
| 38 | + |
| 39 | +# Default Values |
| 40 | +brightness = 0.2 |
| 41 | +direction = 1 |
| 42 | +speed = 1 |
| 43 | + |
| 44 | +# Define the NeoPixel and Game Pad Objects |
| 45 | +neopixels = neopixel.NeoPixel(board.NEOPIXEL, NEOPIXEL_COUNT, brightness=brightness, |
| 46 | + auto_write=False, pixel_order=neopixel.GRB) |
| 47 | + |
| 48 | +pad = GamePadShift(digitalio.DigitalInOut(board.BUTTON_CLOCK), |
| 49 | + digitalio.DigitalInOut(board.BUTTON_OUT), |
| 50 | + digitalio.DigitalInOut(board.BUTTON_LATCH)) |
| 51 | + |
| 52 | +# Make the Display Background |
| 53 | +splash = displayio.Group(max_size=20) |
| 54 | +board.DISPLAY.show(splash) |
| 55 | + |
| 56 | +color_bitmap = displayio.Bitmap(160, 128, 1) |
| 57 | +color_palette = displayio.Palette(1) |
| 58 | +color_palette[0] = BACKGROUND_COLOR |
| 59 | + |
| 60 | +bg_sprite = displayio.TileGrid(color_bitmap, |
| 61 | + pixel_shader=color_palette, |
| 62 | + x=0, y=0) |
| 63 | +splash.append(bg_sprite) |
| 64 | + |
| 65 | +# Draw a Foreground Rectangle where the name goes |
| 66 | +rect = Rect(0, 50, 160, 70, fill=FOREGROUND_COLOR) |
| 67 | +splash.append(rect) |
| 68 | + |
| 69 | +# Load the Hello font |
| 70 | +large_font_name = "/fonts/Verdana-Bold-18.bdf" |
| 71 | +large_font = bitmap_font.load_font(large_font_name) |
| 72 | +large_font.load_glyphs(HELLO_STRING.encode('utf-8')) |
| 73 | + |
| 74 | +# Load the "My Name Is" font |
| 75 | +small_font_name = "/fonts/Arial-12.bdf" |
| 76 | +small_font = bitmap_font.load_font(small_font_name) |
| 77 | +small_font.load_glyphs(MY_NAME_STRING.encode('utf-8')) |
| 78 | + |
| 79 | +# Load the Name font |
| 80 | +name_font_name = NAME_FONTNAME |
| 81 | +name_font = bitmap_font.load_font(name_font_name) |
| 82 | +name_font.load_glyphs(NAME_STRING.encode('utf-8')) |
| 83 | + |
| 84 | +# Setup and Center the Hello Label |
| 85 | +hello_label = Label(large_font, text=HELLO_STRING) |
| 86 | +(x, y, w, h) = hello_label.bounding_box |
| 87 | +hello_label.x = (80 - w // 2) |
| 88 | +hello_label.y = 15 |
| 89 | +hello_label.color = BACKGROUND_TEXT_COLOR |
| 90 | +splash.append(hello_label) |
| 91 | + |
| 92 | +# Setup and Center the "My Name Is" Label |
| 93 | +mni_label = Label(small_font, text=MY_NAME_STRING) |
| 94 | +(x, y, w, h) = mni_label.bounding_box |
| 95 | +mni_label.x = (80 - w // 2) |
| 96 | +mni_label.y = 35 |
| 97 | +mni_label.color = BACKGROUND_TEXT_COLOR |
| 98 | +splash.append(mni_label) |
| 99 | + |
| 100 | +# Setup and Center the Name Label |
| 101 | +name_label = Label(name_font, text=NAME_STRING, line_spacing=0.75) |
| 102 | +(x, y, w, h) = name_label.bounding_box |
| 103 | +name_label.x = (80 - w // 2) |
| 104 | +name_label.y = 85 |
| 105 | +name_label.color = FOREGROUND_TEXT_COLOR |
| 106 | +splash.append(name_label) |
| 107 | + |
| 108 | +# Remap the calculated rotation to 0 - 255 |
| 109 | +def remap(vector): |
| 110 | + return int(((255 * vector + 85) * 0.75) + 0.5) |
| 111 | + |
| 112 | +# Calculate the Hue rotation starting with Red as 0 degrees |
| 113 | +def rotate(degrees): |
| 114 | + cosA = cos(radians(degrees)) |
| 115 | + sinA = sin(radians(degrees)) |
| 116 | + red = cosA + (1.0 - cosA) / 3.0 |
| 117 | + green = 1./3. * (1.0 - cosA) + sqrt(1./3.) * sinA |
| 118 | + blue = 1./3. * (1.0 - cosA) - sqrt(1./3.) * sinA |
| 119 | + return (remap(red), remap(green), remap(blue)) |
| 120 | + |
| 121 | +palette = [] |
| 122 | +pixels = [] |
| 123 | + |
| 124 | +# Generate a rainbow palette |
| 125 | +for degree in range(0, 360): |
| 126 | + color = rotate(degree) |
| 127 | + palette.append(color[0] << 16 | color[1] << 8 | color[2]) |
| 128 | + |
| 129 | +# Create the Pattern |
| 130 | +for x in range(0, NEOPIXEL_COUNT): |
| 131 | + pixels.append(x * 360 // NEOPIXEL_COUNT) |
| 132 | + |
| 133 | +# Main Loop |
| 134 | +current_buttons = pad.get_pressed() |
| 135 | +last_read = 0 |
| 136 | +while True: |
| 137 | + for color in range(0, 360, speed): |
| 138 | + for index in range(0, NEOPIXEL_COUNT): |
| 139 | + palette_index = pixels[index] + color * direction |
| 140 | + if palette_index >= 360: |
| 141 | + palette_index -= 360 |
| 142 | + elif palette_index < 0: |
| 143 | + palette_index += 360 |
| 144 | + neopixels[index] = palette[palette_index] |
| 145 | + neopixels.show() |
| 146 | + neopixels.brightness = brightness |
| 147 | + # Reading buttons too fast returns 0 |
| 148 | + if (last_read + 0.1) < time.monotonic(): |
| 149 | + buttons = pad.get_pressed() |
| 150 | + last_read = time.monotonic() |
| 151 | + if current_buttons != buttons: |
| 152 | + # Respond to the buttons |
| 153 | + if (buttons & BUTTON_RIGHT) > 0: |
| 154 | + direction = -1 |
| 155 | + elif (buttons & BUTTON_LEFT) > 0: |
| 156 | + direction = 1 |
| 157 | + elif (buttons & BUTTON_UP) > 0 and speed < 10: |
| 158 | + speed += 1 |
| 159 | + elif (buttons & BUTTON_DOWN) > 0 and speed > 1: |
| 160 | + speed -= 1 |
| 161 | + elif (buttons & BUTTON_A) > 0 and brightness < 0.5: |
| 162 | + brightness += 0.025 |
| 163 | + elif (buttons & BUTTON_B) > 0 and brightness > 0.025: |
| 164 | + brightness -= 0.025 |
| 165 | + current_buttons = buttons |
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