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| 1 | +# SPDX-FileCopyrightText: 2022 Tim C, written for Adafruit Industries |
| 2 | +# |
| 3 | +# SPDX-License-Identifier: MIT |
| 4 | +import board |
| 5 | +import keypad |
| 6 | +from displayio import Group |
| 7 | +from octopus_game_helpers import OctopusGame |
| 8 | + |
| 9 | +# built-in display |
| 10 | +display = board.DISPLAY |
| 11 | + |
| 12 | +# display.brightness = 0.3 |
| 13 | + |
| 14 | +# main group that we'll show in the display |
| 15 | +main_group = Group() |
| 16 | + |
| 17 | +# create instance of OctopusGame |
| 18 | +octopus_game = OctopusGame() |
| 19 | + |
| 20 | +# uncomment this instead, to use NVM highscore |
| 21 | +#octopus_game = OctopusGame(high_score_type=OctopusGame.HIGH_SCORE_NVM) |
| 22 | + |
| 23 | +# uncomment this instead, to use SDCard highscore |
| 24 | +#octopus_game = OctopusGame(high_score_type=OctopusGame.HIGH_SCORE_NVM) |
| 25 | + |
| 26 | + |
| 27 | +# add octopus game to main group |
| 28 | +main_group.append(octopus_game) |
| 29 | + |
| 30 | +# initialize the shiftregister keys to read hardware buttons |
| 31 | +buttons = keypad.ShiftRegisterKeys( |
| 32 | + clock=board.BUTTON_CLOCK, |
| 33 | + data=board.BUTTON_OUT, |
| 34 | + latch=board.BUTTON_LATCH, |
| 35 | + key_count=4, |
| 36 | + value_when_pressed=True, |
| 37 | +) |
| 38 | + |
| 39 | +# show the main group on the display |
| 40 | +display.show(main_group) |
| 41 | + |
| 42 | +# main loop |
| 43 | +while True: |
| 44 | + |
| 45 | + # get event from hardware buttons |
| 46 | + event = buttons.events.get() |
| 47 | + |
| 48 | + # if anything is pressed |
| 49 | + if event: |
| 50 | + |
| 51 | + # if the event is for the start button |
| 52 | + if event.key_number == 2: |
| 53 | + # if it's a pressed event |
| 54 | + if event.pressed: |
| 55 | + # trigger the right button press action function |
| 56 | + octopus_game.right_button_press() |
| 57 | + |
| 58 | + # if the event is for the select button |
| 59 | + elif event.key_number == 3: |
| 60 | + # if it's a pressed event |
| 61 | + if event.pressed: |
| 62 | + # trigger the left button press action function |
| 63 | + octopus_game.left_button_press() |
| 64 | + |
| 65 | + # if the event is for the b button |
| 66 | + elif event.key_number == 0: |
| 67 | + # if it's a pressed event |
| 68 | + if event.pressed: |
| 69 | + # trigger the b button press action function |
| 70 | + octopus_game.b_button_press() |
| 71 | + |
| 72 | + # if the event is for the a button |
| 73 | + elif event.key_number == 1: |
| 74 | + # if it's a pressed event |
| 75 | + if event.pressed: |
| 76 | + # trigger the a button press action function |
| 77 | + octopus_game.a_button_press() |
| 78 | + |
| 79 | + # call the game tick function |
| 80 | + octopus_game.tick() |
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