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| 1 | +/********************************************************************* |
| 2 | + This is an example for our nRF52 based Bluefruit LE modules |
| 3 | +
|
| 4 | + Pick one up today in the adafruit shop! |
| 5 | +
|
| 6 | + Adafruit invests time and resources providing this open source code, |
| 7 | + please support Adafruit and open-source hardware by purchasing |
| 8 | + products from Adafruit! |
| 9 | +
|
| 10 | + MIT license, check LICENSE for more information |
| 11 | + All text above, and the splash screen below must be included in |
| 12 | + any redistribution |
| 13 | +*********************************************************************/ |
| 14 | + |
| 15 | +/* This sketch demonstrate how to use BLEHidGamepad to send |
| 16 | + * button, dpad, and joystick report |
| 17 | + */ |
| 18 | + |
| 19 | +#include <bluefruit.h> |
| 20 | + |
| 21 | +BLEDis bledis; |
| 22 | +BLEHidGamepad blegamepad; |
| 23 | + |
| 24 | +// defined in hid.h from Adafruit_TinyUSB_Arduino |
| 25 | +hid_gamepad_report_t gp; |
| 26 | + |
| 27 | +void setup() |
| 28 | +{ |
| 29 | + Serial.begin(115200); |
| 30 | + |
| 31 | +#if CFG_DEBUG |
| 32 | + // Blocking wait for connection when debug mode is enabled via IDE |
| 33 | + while ( !Serial ) delay(10); |
| 34 | +#endif |
| 35 | + |
| 36 | + Serial.println("Bluefruit52 HID Gamepad Example"); |
| 37 | + Serial.println("-------------------------------\n"); |
| 38 | + |
| 39 | + Serial.println(); |
| 40 | + Serial.println("Go to your phone's Bluetooth settings to pair your device"); |
| 41 | + Serial.println("then open an application that accepts gamepad input"); |
| 42 | + |
| 43 | + Bluefruit.begin(); |
| 44 | + Bluefruit.setTxPower(4); // Check bluefruit.h for supported values |
| 45 | + |
| 46 | + // Configure and Start Device Information Service |
| 47 | + bledis.setManufacturer("Adafruit Industries"); |
| 48 | + bledis.setModel("Bluefruit Feather 52"); |
| 49 | + bledis.begin(); |
| 50 | + |
| 51 | + /* Start BLE HID |
| 52 | + * Note: Apple requires BLE device must have min connection interval >= 20m |
| 53 | + * ( The smaller the connection interval the faster we could send data). |
| 54 | + * However for HID and MIDI device, Apple could accept min connection interval |
| 55 | + * up to 11.25 ms. Therefore BLEHidAdafruit::begin() will try to set the min and max |
| 56 | + * connection interval to 11.25 ms and 15 ms respectively for best performance. |
| 57 | + */ |
| 58 | + blegamepad.begin(); |
| 59 | + |
| 60 | + /* Set connection interval (min, max) to your perferred value. |
| 61 | + * Note: It is already set by BLEHidAdafruit::begin() to 11.25ms - 15ms |
| 62 | + * min = 9*1.25=11.25 ms, max = 12*1.25= 15 ms |
| 63 | + */ |
| 64 | + /* Bluefruit.Periph.setConnInterval(9, 12); */ |
| 65 | + |
| 66 | + // Set up and start advertising |
| 67 | + startAdv(); |
| 68 | +} |
| 69 | + |
| 70 | +void startAdv(void) |
| 71 | +{ |
| 72 | + // Advertising packet |
| 73 | + Bluefruit.Advertising.addFlags(BLE_GAP_ADV_FLAGS_LE_ONLY_GENERAL_DISC_MODE); |
| 74 | + Bluefruit.Advertising.addTxPower(); |
| 75 | + Bluefruit.Advertising.addAppearance(BLE_APPEARANCE_HID_GAMEPAD); |
| 76 | + |
| 77 | + // Include BLE HID service |
| 78 | + Bluefruit.Advertising.addService(blegamepad); |
| 79 | + |
| 80 | + // There is enough room for the dev name in the advertising packet |
| 81 | + Bluefruit.Advertising.addName(); |
| 82 | + |
| 83 | + /* Start Advertising |
| 84 | + * - Enable auto advertising if disconnected |
| 85 | + * - Interval: fast mode = 20 ms, slow mode = 152.5 ms |
| 86 | + * - Timeout for fast mode is 30 seconds |
| 87 | + * - Start(timeout) with timeout = 0 will advertise forever (until connected) |
| 88 | + * |
| 89 | + * For recommended advertising interval |
| 90 | + * https://developer.apple.com/library/content/qa/qa1931/_index.html |
| 91 | + */ |
| 92 | + Bluefruit.Advertising.restartOnDisconnect(true); |
| 93 | + Bluefruit.Advertising.setInterval(32, 244); // in unit of 0.625 ms |
| 94 | + Bluefruit.Advertising.setFastTimeout(30); // number of seconds in fast mode |
| 95 | + Bluefruit.Advertising.start(0); // 0 = Don't stop advertising after n seconds |
| 96 | +} |
| 97 | + |
| 98 | +void loop() |
| 99 | +{ |
| 100 | + // nothing to do if not connected or |
| 101 | + if ( !Bluefruit.connected() ) return; |
| 102 | + |
| 103 | + Serial.println("No pressing buttons"); |
| 104 | + gp.x = 0; |
| 105 | + gp.y = 0; |
| 106 | + gp.z = 0; |
| 107 | + gp.rz = 0; |
| 108 | + gp.rx = 0; |
| 109 | + gp.ry = 0; |
| 110 | + gp.hat = 0; |
| 111 | + gp.buttons = 0; |
| 112 | + blegamepad.report(&gp); |
| 113 | + delay(1000); |
| 114 | + |
| 115 | + //------------- DPAD / HAT -------------// |
| 116 | + Serial.println("Hat/DPAD UP"); |
| 117 | + gp.hat = GAMEPAD_HAT_UP; |
| 118 | + blegamepad.report(&gp); |
| 119 | + delay(1000); |
| 120 | + |
| 121 | + Serial.println("Hat/DPAD UP RIGHT"); |
| 122 | + gp.hat = GAMEPAD_HAT_UP_RIGHT; |
| 123 | + blegamepad.report(&gp); |
| 124 | + delay(1000); |
| 125 | + |
| 126 | + Serial.println("Hat/DPAD RIGHT"); |
| 127 | + gp.hat = GAMEPAD_HAT_RIGHT; |
| 128 | + blegamepad.report(&gp); |
| 129 | + delay(1000); |
| 130 | + |
| 131 | + Serial.println("Hat/DPAD DOWN RIGHT"); |
| 132 | + gp.hat = GAMEPAD_HAT_DOWN_RIGHT; |
| 133 | + blegamepad.report(&gp); |
| 134 | + delay(1000); |
| 135 | + |
| 136 | + Serial.println("Hat/DPAD DOWN"); |
| 137 | + gp.hat = GAMEPAD_HAT_DOWN; |
| 138 | + blegamepad.report(&gp); |
| 139 | + delay(1000); |
| 140 | + |
| 141 | + Serial.println("Hat/DPAD DOWN LEFT"); |
| 142 | + gp.hat = GAMEPAD_HAT_DOWN_LEFT; |
| 143 | + blegamepad.report(&gp); |
| 144 | + delay(1000); |
| 145 | + |
| 146 | + Serial.println("Hat/DPAD LEFT"); |
| 147 | + gp.hat = GAMEPAD_HAT_LEFT; |
| 148 | + blegamepad.report(&gp); |
| 149 | + delay(1000); |
| 150 | + |
| 151 | + Serial.println("Hat/DPAD UP LEFT"); |
| 152 | + gp.hat = GAMEPAD_HAT_UP_LEFT; |
| 153 | + blegamepad.report(&gp); |
| 154 | + delay(1000); |
| 155 | + |
| 156 | + Serial.println("Hat/DPAD CENTER"); |
| 157 | + gp.hat = GAMEPAD_HAT_CENTERED; |
| 158 | + blegamepad.report(&gp); |
| 159 | + delay(1000); |
| 160 | + |
| 161 | + //------------- Joystick 1 -------------// |
| 162 | + |
| 163 | + Serial.println("Joystick 1 UP"); |
| 164 | + gp.x = 0; |
| 165 | + gp.y = -127; |
| 166 | + blegamepad.report(&gp); |
| 167 | + delay(1000); |
| 168 | + |
| 169 | + Serial.println("Joystick 1 DOWN"); |
| 170 | + gp.x = 0; |
| 171 | + gp.y = 127; |
| 172 | + blegamepad.report(&gp); |
| 173 | + delay(1000); |
| 174 | + |
| 175 | + Serial.println("Joystick 1 RIGHT"); |
| 176 | + gp.x = 127; |
| 177 | + gp.y = 0; |
| 178 | + blegamepad.report(&gp); |
| 179 | + delay(1000); |
| 180 | + |
| 181 | + Serial.println("Joystick 1 LEFT"); |
| 182 | + gp.x = -127; |
| 183 | + gp.y = 0; |
| 184 | + blegamepad.report(&gp); |
| 185 | + delay(1000); |
| 186 | + |
| 187 | + Serial.println("Joystick 1 CENTER"); |
| 188 | + gp.x = 0; |
| 189 | + gp.y = 0; |
| 190 | + blegamepad.report(&gp); |
| 191 | + delay(1000); |
| 192 | + |
| 193 | + |
| 194 | + //------------- Joystick 2 -------------// |
| 195 | + Serial.println("Joystick 2 UP"); |
| 196 | + gp.z = 0; |
| 197 | + gp.rz = 127; |
| 198 | + blegamepad.report(&gp); |
| 199 | + delay(1000); |
| 200 | + |
| 201 | + Serial.println("Joystick 2 DOWN"); |
| 202 | + gp.z = 0; |
| 203 | + gp.rz = -127; |
| 204 | + blegamepad.report(&gp); |
| 205 | + delay(1000); |
| 206 | + |
| 207 | + Serial.println("Joystick 2 RIGHT"); |
| 208 | + gp.z = 127; |
| 209 | + gp.rz = 0; |
| 210 | + blegamepad.report(&gp); |
| 211 | + delay(1000); |
| 212 | + |
| 213 | + Serial.println("Joystick 2 LEFT"); |
| 214 | + gp.z = -127; |
| 215 | + gp.rz = 0; |
| 216 | + blegamepad.report(&gp); |
| 217 | + delay(1000); |
| 218 | + |
| 219 | + Serial.println("Joystick 2 CENTER"); |
| 220 | + gp.z = 0; |
| 221 | + gp.rz = 0; |
| 222 | + blegamepad.report(&gp); |
| 223 | + delay(1000); |
| 224 | + |
| 225 | + //------------- Analog Trigger 1 -------------// |
| 226 | + Serial.println("Analog Trigger 1 UP"); |
| 227 | + gp.rx = 127; |
| 228 | + blegamepad.report(&gp); |
| 229 | + delay(1000); |
| 230 | + |
| 231 | + Serial.println("Analog Trigger 1 DOWN"); |
| 232 | + gp.rx = -127; |
| 233 | + blegamepad.report(&gp); |
| 234 | + delay(1000); |
| 235 | + |
| 236 | + Serial.println("Analog Trigger 1 CENTER"); |
| 237 | + gp.rx = 0; |
| 238 | + blegamepad.report(&gp); |
| 239 | + delay(1000); |
| 240 | + |
| 241 | + //------------- Analog Trigger 2 -------------// |
| 242 | + Serial.println("Analog Trigger 2 UP"); |
| 243 | + gp.ry = 127; |
| 244 | + blegamepad.report(&gp); |
| 245 | + delay(1000); |
| 246 | + |
| 247 | + Serial.println("Analog Trigger 2 DOWN"); |
| 248 | + gp.ry = -127; |
| 249 | + blegamepad.report(&gp); |
| 250 | + delay(1000); |
| 251 | + |
| 252 | + Serial.println("Analog Trigger 2 CENTER"); |
| 253 | + gp.ry = 0; |
| 254 | + blegamepad.report(&gp); |
| 255 | + delay(1000); |
| 256 | + |
| 257 | + //------------- Buttons -------------// |
| 258 | + for (int i=0; i<16; ++i) |
| 259 | + { |
| 260 | + Serial.print("Pressing button "); Serial.println(i); |
| 261 | + gp.buttons = (1ul << i); |
| 262 | + blegamepad.report(&gp); |
| 263 | + delay(1000); |
| 264 | + } |
| 265 | + |
| 266 | + // Random touch |
| 267 | + Serial.println("Random touch"); |
| 268 | + gp.x = random(-127, 128); |
| 269 | + gp.y = random(-127, 128); |
| 270 | + gp.z = random(-127, 128); |
| 271 | + gp.rz = random(-127, 128); |
| 272 | + gp.rx = random(-127, 128); |
| 273 | + gp.ry = random(-127, 128); |
| 274 | + gp.hat = random(0, 9); |
| 275 | + gp.buttons = random(0, 0xffff); |
| 276 | + blegamepad.report(&gp); |
| 277 | + delay(1000); |
| 278 | +} |
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