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Add Local Development Environment Variables, fix bugs, improve UI
- Introduced a new `.dev.vars` file to define local development environment variables, specifically overriding the `R2_PUBLIC_URL` for local testing.
- Made adjustments in `wrangler.toml` to clarify the usage of `R2_PUBLIC_URL` in different environments.
- Updated documentation to reflect changes in local development setup and AI Gateway integration.
Copy file name to clipboardExpand all lines: docs/backlog.md
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@@ -14,9 +14,10 @@ Routing guidance:
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| 2025-11-04 | 1.4 | 1 | Bug | High | TBD | Open | Check `DbResult` outcomes when writing status/events to D1 (`src/workflows/GameTestPipeline.ts`) |
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| 2025-11-04 | 1.4 | 1 | TechDebt | Medium | TBD | Open | Revisit per-phase timeouts so total runtime stays under six minutes (`src/workflows/GameTestPipeline.ts`) |
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Adam's human notes to add to the backlog:
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- AI Gateway isn't being utilized at all, we're doing pure Workers AI calls.
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- The live feed and Timeline are very similar.
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- Do we really need to hot reload with polling?
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- The screenshots don't work, bucket is empty despite the URLs on the logs.
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- We can deploy our own small games and test them with the system.
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| 2025-11-05 | 3.3 | 3 | Feature | Medium | TBD | Open | Add abort button for running tests (requires workflow API changes) |
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| 2025-11-05 | 2.7 | 2 | Enhancement | Medium | TBD | Open | Update test status to "Aborted" when tests are killed/interrupted |
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| 2025-11-05 | 2.6 | 2 | Enhancement | Medium | TBD | Open | Run Phase 4 evaluation with partial data when earlier phases fail |
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Adam's human notes:
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- We can deploy our own small games and test them with the system.
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- Find a way to kill the DO once the test is done.
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