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Update Sprint Status to Enhance UX with New Features
- Updated sprint-status.yaml to reflect the addition of Story 3.7, marking it as 'ready-for-dev' for the UX Phase 1 implementation. - Expanded the epic documentation for Epic 3 to include Story 3.7, detailing the new three-view architecture with Agent Orange theme. - Revised Epic 4 to incorporate UX Phase 3, focusing on responsive design and accessibility improvements. - Enhanced Epic 5 to outline power user features, including a new Table View with filtering, sorting, and export capabilities. This commit addresses the ongoing development of user experience enhancements and feature expansions across multiple epics.
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docs/epics/epic-3-live-dashboard-real-time-updates-mvp-complete.md

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**Story 3.7: UX Phase 1 - Three-View Architecture with Agent Orange Theme**
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As a game developer,
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I want a modern, professional dashboard with Card Gallery, Agent Focus Mode, and Agent Orange branding,
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So that GameEval feels polished and provides an engaging testing experience.
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**Acceptance Criteria:**
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**1. Design System Foundation**
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1. Install and configure shadcn/ui + Tailwind CSS
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2. Implement Agent Orange color system:
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- Primary: #f97316 (Orange 500) - main actions, CTAs, running states
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- Primary Dark: #c2410c (Orange 700) - hover states
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- Success: #22c55e (Green 500) - completed tests
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- Error: #ef4444 (Red 500) - failed tests
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- Background: #0a0a0a, Surface: #161616, Border: #333333
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3. Configure Tailwind with custom color palette
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4. Set up system fonts and typography scale
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**2. Card Gallery View (Default Dashboard)**
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5. Implement grid layout for test cards (3 columns desktop, 2 tablet, 1 mobile)
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6. Create TestCard component showing:
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- Visual status indicator (animated pulse for running)
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- Game URL (truncated with tooltip)
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- Status badge with Agent Orange colors
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- Duration/elapsed time
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- Quality score (if completed) with color coding
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7. Quick Submit input at top of page (always visible, low friction)
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8. Empty state: "No tests yet. Submit a game URL to get started!"
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9. Click card → Navigate to Agent Focus Mode
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**3. Agent Focus Mode (Immersive Single-Test View)**
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10. Full-screen layout with back button (returns to Card Gallery)
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11. Agent Status Header component:
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- Large status summary ("Agent is discovering controls...")
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- Metrics grid: Progress (1/4), Duration (2m 34s), Screenshots (8), Confidence (85%)
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- Live pulsing indicator when active
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12. Split view layout (desktop):
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- Left 50%: Live Feed Timeline component
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- Right 50%: Screenshot Gallery component
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13. Live Feed Timeline:
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- Timestamp + brief status updates (Gemini-style concise)
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- Auto-scroll to latest
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- Color-coded event types
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14. Screenshot Gallery:
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- Grid layout with captions
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- Click to open lightbox (fullscreen, keyboard navigation)
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- Load as agent captures them
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15. Final report display (when complete):
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- Large quality score with color
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- Individual metric scores with progress bars
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- AI justifications
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- Export JSON button
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**4. Component Library**
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16. Use shadcn/ui components: Button, Card, Badge, Input
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17. Create custom components:
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- TestCard (for gallery)
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- AgentStatusHeader (for focus mode)
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- LiveFeedTimeline (event stream)
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- ScreenshotGallery (with lightbox)
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- QuickSubmitInput (URL submission)
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**5. Navigation & State**
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18. URL routing: `/` (Card Gallery), `/test/:id` (Agent Focus)
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19. Back button in Focus Mode returns to `/`
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20. Auto-open Agent Focus Mode on new test submission
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21. Maintain scroll position when returning to gallery
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**6. Implementation Reference**
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22. Use `docs/ux-reference-mockup.html` as visual reference
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23. Match color scheme, spacing, and component styling exactly
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24. Follow three-view architecture as specified in UX Design Specification
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**Prerequisites:** Stories 3.5, 3.6 complete (MVP validated and deployed)
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**Technical Notes:**
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- Reference: `docs/ux-design-specification.md` (Section 9: Implementation Guidance)
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- Reference: `docs/ux-reference-mockup.html` (Interactive mockup)
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- Component structure in `src/components/` folder
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- Real-time updates via existing WebSocket (Story 3.3)
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- Table View reserved for UX Phase 2 (Epic 5)
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- This establishes UI foundation for all future features
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**Design Decisions:**
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- Card Gallery default (visual-first for game testing)
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- Agent Orange conveys energy and approachability
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- Progressive disclosure (summary → details on demand)
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- Brief status updates (not overwhelming logs)
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- Auto-open Focus Mode creates "wow" moment for first-time users
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---
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**Epic 3 Summary:**
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- **Total Stories:** 6
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- **Sequential dependencies:** 3.1 → 3.2 → 3.3 → 3.4 → 3.5 → 3.6
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- **Estimated Duration:** Days 4-5
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- **Deliverable:** **🎉 MVP COMPLETE** - Full end-to-end game testing pipeline with live dashboard
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- **Total Stories:** 7
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- **Sequential dependencies:** 3.1 → 3.2 → 3.3 → 3.4 → 3.5 → 3.6 → 3.7
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- **Estimated Duration:** Days 4-6
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- **Deliverable:** **🎉 MVP COMPLETE + UX ENHANCED** - Full end-to-end game testing pipeline with modern, professional dashboard
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**🏁 MVP MILESTONE:** After Epic 3, GameEval is feature-complete and production-ready. Users can submit game URLs, watch AI test games in real-time, and receive comprehensive quality reports.
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**🏁 MVP MILESTONE:** After Epic 3, GameEval is feature-complete with a polished user experience. Users can submit game URLs, watch AI test games in real-time through an immersive Agent Focus Mode, and receive comprehensive quality reports in a beautiful Card Gallery interface.
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docs/epics/epic-4-polish-production-readiness-post-mvp.md

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# Epic 4: Polish & Production Readiness **(Post-MVP)**
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**Goal:** Optimize performance, handle edge cases, and ensure production reliability at scale.
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**Goal:** Polish the user experience with responsive design, accessibility, and refinements, then optimize performance and ensure production reliability at scale.
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**Value:** Transforms MVP into production-grade system - handles 10+ concurrent tests reliably, optimizes costs, and handles edge cases gracefully.
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**Value:** Transforms MVP into production-grade system with polished UX - mobile-responsive, accessible, performant, handles 10+ concurrent tests reliably, and handles edge cases gracefully.
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**Phase:** Post-MVP - Days 6+
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**Dependencies:** Epic 3 (MVP complete)
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**Dependencies:** Epic 3 (MVP complete, including Story 3.7 UX Phase 1)
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**UX Alignment:** This epic implements **UX Phase 3 (Polish & Refinement)** first, then production hardening.
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## Stories
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**Story 4.1: Concurrent Test Load Testing**
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**Story 4.1: UX Phase 3 - Polish and Responsive Design**
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As a game developer,
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I want a polished, professional dashboard with responsive design and accessibility,
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So that GameEval feels production-ready on all devices and is accessible to all users.
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**Acceptance Criteria:**
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**1. Responsive Layouts**
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1. Mobile responsive (<640px): Single-column card gallery, stacked Agent Focus Mode
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2. Tablet responsive (640-1024px): 2-column card gallery, adjust split view ratios
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3. Desktop (>1024px): 3-column card gallery, full split view (50/50)
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4. Test on iOS Safari, Android Chrome, desktop browsers
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5. Touch targets minimum 44x44px on mobile
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6. Hamburger menu for mobile navigation (if needed)
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**2. Loading States and Skeletons**
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7. Skeleton screens for test cards while loading
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8. Loading spinner for test submissions
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9. Progressive image loading for screenshots
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10. Smooth transitions between loading and loaded states
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11. "Connecting..." indicator for WebSocket
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**3. Empty States**
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12. Welcoming empty state with helpful text and CTA
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13. "No tests match" for filter results (future)
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14. "Agent is working..." placeholder for screenshots in progress
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15. Error state illustrations/messages
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**4. Toast Notifications**
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16. Success toast: "Test submitted successfully!" (auto-dismiss 3s)
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17. Error toast: Clear error messages (manual dismiss)
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18. No toast spam for real-time updates (update in-place instead)
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19. Toast position: top-right, non-blocking
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**5. Screenshot Lightbox Polish**
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20. Smooth open/close transitions
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21. Keyboard navigation: ← → arrows, ESC to close
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22. Image zoom controls
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23. Caption/metadata display in lightbox
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24. Mobile-friendly swipe gestures
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**6. Animations and Transitions**
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25. Smooth card hover effects
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26. Pulsing animation for running tests
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27. Fade-in for new test cards
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28. Smooth scroll to new content
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29. Button hover states with transitions
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**7. Accessibility (WCAG 2.1 Level AA)**
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30. Keyboard navigation: Tab through all interactive elements
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31. Focus indicators: 2px orange outline on all focusable elements
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32. ARIA labels for all icons and status badges
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33. Screen reader support: proper heading hierarchy (h1 → h2 → h3)
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34. Landmark regions: nav, main, aside
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35. Color contrast: 4.5:1 for text, 3:1 for UI (verify with Lighthouse)
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36. Skip link to main content
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37. Live regions (aria-live="polite") for status updates
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**8. Error Messages and Feedback**
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38. Styled error messages with consistent formatting
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39. Inline validation for URL input (show errors below field)
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40. Clear error states with helpful recovery actions
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41. Network error handling with retry options
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**9. Final Polish**
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42. Favicon and meta tags for social sharing
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43. Page titles update based on view
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44. Smooth scrolling behavior
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45. Consistent spacing and alignment throughout
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46. Test dark mode rendering (already default)
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**10. Quality Assurance**
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47. Run Lighthouse audit (target: 90+ accessibility score)
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48. Test with axe DevTools (0 violations)
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49. Keyboard-only navigation testing
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50. Screen reader testing (VoiceOver/NVDA)
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**Prerequisites:** Story 3.7 complete (UX Phase 1 foundation in place)
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**Technical Notes:**
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- Reference: `docs/ux-design-specification.md` (Section 8: Responsive Design & Accessibility)
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- Use Tailwind responsive utilities (sm:, md:, lg:, xl:)
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- shadcn/ui provides accessible primitives (Radix UI foundation)
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- Test tools: Lighthouse, axe DevTools, manual keyboard testing
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- This story builds on Phase 1 foundation, polishes it to production quality
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---
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**Story 4.2: Concurrent Test Load Testing**
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I want to test the system with 10+ concurrent test runs,
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8. Identify and document any bottlenecks
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9. Optimize: add indexes, cache queries, batch operations as needed
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**Prerequisites:** Epic 3 complete
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**Prerequisites:** Story 4.1 complete
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**Story 4.2: Advanced Error Handling and Edge Cases**
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**Story 4.3: Advanced Error Handling and Edge Cases**
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9. Retry logic tuned based on error type
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10. Add telemetry: track error rates by type
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**Prerequisites:** Story 4.1
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**Prerequisites:** Story 4.2
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**Story 4.3: AI Gateway Cost Optimization**
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**Story 4.4: AI Gateway Cost Optimization**
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7. Add cost dashboard: total spend, per-test cost, cost by model
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8. Target: <$0.10 per test average cost
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**Prerequisites:** Story 4.1
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**Story 4.4: UI Polish and Responsive Design**
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As a game developer,
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I want a polished, professional dashboard UI,
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So that the tool feels production-ready.
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**Acceptance Criteria:**
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1. Mobile-responsive layout (works on tablets and phones)
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2. Loading states and skeleton screens for better UX
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3. Error messages styled consistently
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4. Toast notifications for actions (test submitted, test complete)
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5. Smooth animations and transitions
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6. Accessibility: keyboard navigation, ARIA labels, screen reader support
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7. Dark mode support (optional, nice-to-have)
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8. Favicon and meta tags for sharing
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9. Polish screenshot lightbox: smooth transitions, keyboard controls
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10. Empty states improved with helpful illustrations/text
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**Prerequisites:** Story 4.1
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**Prerequisites:** Story 4.2
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**Epic 4 Summary:**
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- **Total Stories:** 6
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- **Can run in parallel:** Stories 4.2, 4.3, 4.4, 4.5, 4.6 after 4.1 establishes baseline
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- **Story Order:** 4.1 (UX Phase 3 Polish) → 4.2 (Load Testing) → 4.3-4.6 can run in parallel
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- **UX Phase Implemented:** Phase 3 (Polish & Refinement)
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- **Estimated Duration:** Days 6-8
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- **Deliverable:** Production-grade system ready for real-world usage at scale
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- **Deliverable:** Production-grade system with polished UX, ready for real-world usage at scale
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**💎 POLISH MILESTONE:** After Story 4.1, GameEval has production-quality UX - mobile-responsive, accessible, and refined. Stories 4.2-4.6 add production hardening (load testing, security, optimization).
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