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Hi
Sorry it's not really an issue more a question. I'm trying to use univoice to send game audio from a audio clip from the host to all clients but i'm actually not an audio expert. I tried to write a new IAudioInput but to only thing i don't get is how to do the reading of the data correctly. Also because it's not sent each frame and has to be recorded and then sent like in the ReadRawAudio() in the UniVoiceAudioSampler.cs.
So i wanted to ask if you maybe have a sample script for sending audio other then the mic?
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enhancementNew feature or requestNew feature or requestquestionFurther information is requestedFurther information is requested