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<!-- Graphics Example Code.
index.html - The web page document containing the canvas (drawing surface). It launches your JavaScript files.
-->
<!DOCTYPE html>
<html lang="En">
<head>
<meta charset="UTF-8" />
<link href="assets/favicon.ico" rel="icon" />
<title>tiny-basketball</title>
</head>
<body style="background: White">
<!-- Begin typing your web page here. -->
<!-- The following code embeds a WebGL canvas panel, loads certain scene(s), and displays panel(s) of their controls.-->
<div class="canvas-widget" id="main-canvas"></div>
<script type="module">
// ********************* THE ENTRY POINT OF YOUR WHOLE PROGRAM STARTS HERE *********************
// Indicate which element on the page you want the Canvas_Widget to replace with a 3D WebGL area:
const element_to_replace = document.querySelector("#main-canvas");
import {
Main_Scene,
Additional_Scenes,
Canvas_Widget,
} from "./main-scene.js";
// Import the file that defines a scene.
const scenes = [Main_Scene, ...Additional_Scenes].map(
(scene) => new scene()
);
// This line creates your scene.
new Canvas_Widget(element_to_replace, scenes);
</script>
</body>
</html>