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HUD.gd
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36 lines (26 loc) · 682 Bytes
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extends CanvasLayer
signal start_game
var highscore = 0
func show_message(text):
$Message.text = text
$Message.show()
$MessageTimer.start()
func show_game_over():
show_message("Game Over")
yield($MessageTimer, "timeout")
$Message.text = "Dodge the\nCreeps!"
$Message.show()
# make a one-shot timer
yield(get_tree().create_timer(1), "timeout")
$StartButton.show()
func update_score(score):
$ScoreLabel.text = str(score)
func _on_StartButton_pressed():
$StartButton.hide()
emit_signal("start_game")
func _on_MessageTimer_timeout():
$Message.hide()
func update_high_score(score):
if highscore < score:
highscore = score
$Highscore.text = str(score)