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Updated the "BoardKeys" demo scenes.
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7 files changed

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Unity/Assets/Hover/Demo/BoardKeys/CastItems/DemoSplitModeListener.cs

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@@ -47,7 +47,7 @@ private void HandleValueChanged(ISelectableItem<bool> pItem) {
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tx.localRotation = Quaternion.Euler(90, 0, 0);
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}
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vKeyboardObj.transform.localPosition = new Vector3(0, -0.1f, 0.15f);
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vKeyboardObj.transform.localPosition = new Vector3(0, -0.05f, 0.1f);
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vKeyboardObj.transform.localRotation = Quaternion.Euler(40, 0, 0);
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return;
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}

Unity/Assets/Hover/Demo/BoardKeys/Resources/Materials.meta

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Unity/Assets/Hover/Demo/BoardKeys/Resources/Materials/IncludeDiffuseInBuild.mat.meta

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