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LavaSim.py
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438 lines (358 loc) · 17.2 KB
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import os
import bpy
from bpy.props import StringProperty, CollectionProperty, BoolProperty
from bpy_extras.io_utils import ImportHelper
import rasterio as rio
import re # Add import for regular expressions
from mathutils import Vector
class LavaSim_Frame(bpy.types.PropertyGroup):
index: bpy.props.IntProperty(default=0)
object: bpy.props.PointerProperty(type=bpy.types.Object)
class LavaSimProperties(bpy.types.PropertyGroup):
LavaSimFolder: bpy.props.StringProperty(
name="LavaSim Folder",
description="Path to the simulation folder",
default=""
)
file_index_delimiter: bpy.props.StringProperty(
name="File Index Delimiter",
description="Delimiter for the file index",
default="_"
)
create_mesh: bpy.props.BoolProperty(
name="Create Mesh",
description="Create a mesh from the volume",
default=True
)
height_scale: bpy.props.FloatProperty(
name="Height Scale",
description="Scale the height of the mesh",
default=1.0
)
lava_object: bpy.props.PointerProperty(type=bpy.types.Object)
lava_index: bpy.props.IntProperty(default=0)
lava_offset_x: bpy.props.FloatProperty(default=0.0)
lava_offset_y: bpy.props.FloatProperty(default=0.0)
frame_spacing: bpy.props.FloatProperty(default=1.0)
class LavaSim_File(bpy.types.PropertyGroup):
index: bpy.props.IntProperty(default=0)
name: bpy.props.StringProperty(default="")
path: bpy.props.StringProperty(default="")
class LavaSim_Panel(bpy.types.Panel):
bl_label = "LavaSim"
bl_idname = "LAVA_SIM_PT_panel"
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_options = {"HEADER_LAYOUT_EXPAND"}
bl_category = "LavaSim"
def draw(self, context):
layout = self.layout
col = layout.column(align=True)
col.operator("lava_sim.pick_folder")
if context.scene.lava_sim_properties.LavaSimFolder:
col.separator(type="LINE")
row = col.row()
split = row.split(factor=0.8)
split.label(text="File Index Delimiter")
split.prop(context.scene.lava_sim_properties, "file_index_delimiter", text="")
col.operator("lava_sim.import_files")
if context.scene.lava_sim_files:
col.separator(type="LINE")
col.prop(context.scene.lava_sim_properties, "height_scale")
col.prop(context.scene.lava_sim_properties, "lava_index")
col.prop(context.scene.lava_sim_properties, "frame_spacing")
row = col.row()
row.prop(context.scene.lava_sim_properties, "lava_offset_x")
row.prop(context.scene.lava_sim_properties, "lava_offset_y")
col.prop(context.scene.lava_sim_properties, "create_mesh")
if context.scene.lava_sim_properties.create_mesh:
col.operator("lava_sim.render_mesh")
else:
col.operator("lava_sim.render_volume")
class LavaSim_PickFolder(bpy.types.Operator, ImportHelper):
bl_label = "Pick Folder"
bl_idname = "lava_sim.pick_folder"
bl_options = {"REGISTER", "UNDO"}
filename_ext = ""
use_filter_folder = True
directory: bpy.props.StringProperty(
subtype='DIR_PATH'
)
def execute(self, context):
context.scene.lava_sim_properties.LavaSimFolder = self.directory
return {'FINISHED'}
class LavaSim_ImportFiles(bpy.types.Operator):
bl_label = "Import Files"
bl_idname = "lava_sim.import_files"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
props = context.scene.lava_sim_properties
folder_path = props.LavaSimFolder
delimiter = props.file_index_delimiter
context.scene.lava_sim_files.clear() # Clear previous list
try:
dir_contents = os.listdir(folder_path)
except FileNotFoundError:
self.report({'ERROR'}, f"Folder not found: {folder_path}")
return {'CANCELLED'}
tif_files = [f for f in dir_contents if f.lower().endswith(".tif")]
if not tif_files:
self.report({'WARNING'}, f"No .tif files found in {folder_path}")
return {'FINISHED'}
files_data = []
skipped_files = 0
detected_format = None
# Try to detect format based on the first file
first_filename = os.path.splitext(tif_files[0])[0]
lava2d_match = re.search(r"T\+(\d+)\.(\d+)hr", first_filename, re.IGNORECASE)
if lava2d_match:
detected_format = "Lava2D"
print("Detected Lava2D file format.")
else:
detected_format = "Molasses"
print(f"Assuming Molasses file format (using delimiter '{delimiter}').")
for file in tif_files:
file_name = os.path.splitext(file)[0]
file_path = os.path.join(folder_path, file)
sort_key = None
try:
if detected_format == "Lava2D":
match = re.search(r"T\+(\d+)\.(\d+)hr", file_name, re.IGNORECASE)
if match:
hours = int(match.group(1))
decimal_hours = int(match.group(2))
# Assuming the decimal part represents tenths of an hour
sort_key = hours + (decimal_hours / 10.0)
else:
raise ValueError("Filename does not match Lava2D pattern")
elif detected_format == "Molasses":
parts = file_name.split(delimiter)
if len(parts) > 1:
sort_key = int(parts[-1])
else:
raise ValueError(f"Filename does not contain delimiter '{delimiter}'")
if sort_key is not None:
files_data.append({"sort_key": sort_key, "name": file_name, "path": file_path})
else:
raise ValueError("Could not determine sort key")
except (ValueError, IndexError) as e:
print(f"Warning: Skipping file '{file}'. Reason: {e}")
skipped_files += 1
if not files_data:
self.report({'WARNING'}, f"No compatible files found or parsed in {folder_path}")
return {'FINISHED'}
# Sort files based on the extracted key
files_data.sort(key=lambda x: x["sort_key"])
# Populate the collection property
for i, file_info in enumerate(files_data):
prop = context.scene.lava_sim_files.add()
# Use the sort key or simple index? Using index for now.
prop.index = i
prop.name = file_info["name"]
prop.path = file_info["path"]
report_message = f"Imported {len(files_data)} files ({detected_format} format)."
if skipped_files > 0:
report_message += f" Skipped {skipped_files} files."
self.report({'INFO'}, report_message)
print(report_message)
return {'FINISHED'}
class LavaSim_RenderVolume(bpy.types.Operator):
bl_label = "Render Volume"
bl_idname = "lava_sim.render_volume"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
bpy.ops.lava_sim.render()
return {'FINISHED'}
class LavaSim_RenderMesh(bpy.types.Operator):
bl_label = "Render Mesh"
bl_idname = "lava_sim.render_mesh"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
bpy.types.Scene.lava_sim_frames = bpy.props.CollectionProperty(type=LavaSim_Frame)
bpy.ops.lava_sim.render()
return {'FINISHED'}
class LavaSim_Render(bpy.types.Operator):
bl_label = "Render"
bl_idname = "lava_sim.render"
bl_options = {"REGISTER", "UNDO"}
def execute(self, context):
collection = bpy.data.collections.new(name="LavaSim Frames")
bpy.context.collection.children.link(collection)
for i in range(len(bpy.context.scene.lava_sim_files)):
self.render_frame(context, i, collection)
print(f"Rendered frame {i}")
return {'FINISHED'}
def render_frame(self, context, framepath, collection):
frame = bpy.context.scene.lava_sim_frames.add()
frame.index = len(bpy.context.scene.lava_sim_frames)
file = context.scene.lava_sim_files[framepath]
data = None
width = 0
height = 0
nodata = None
transform = None
crs = None
# Get the DEM's transform and dimensions
dem_transform = None
dem_width = 0
dem_height = 0
dem_data = None
dem_nodata = None
with rio.open(context.scene.demm_properties.Filepath) as src:
dem_transform = src.transform
dem_width = src.width
dem_height = src.height
dem_data = src.read(1)
dem_nodata = src.nodata
with rio.open(file.path) as src:
data = src.read(1)
width = src.width
height = src.height
nodata = src.nodata
transform = src.transform
crs = src.crs
if context.scene.lava_sim_properties.create_mesh:
vertices, faces = self.create_mesh(data, width, height, nodata, transform, dem_transform, dem_width, dem_height, dem_data, dem_nodata)
mesh = bpy.data.meshes.new(name="LavaSim Volume")
mesh.from_pydata(vertices, [], faces)
mesh.update()
#if context.scene.lava_sim_properties.lava_object:
# bpy.data.objects.remove(context.scene.lava_sim_properties.lava_object, do_unlink=True)
obj = bpy.data.objects.new(name="LavaSim Volume", object_data=mesh)
collection.objects.link(obj)
context.scene.lava_sim_properties.lava_object = obj
"""
obj.animation_data_create()
ac = bpy.data.actions.new(name="LavaSim Volume")
obj.animation_data.action = ac
fc = ac.fcurves.new(data_path="hide_viewport")
fc.keyframe_points.add(4)
fc.keyframe_points.foreach_set("co", [0, True, 1,False,framepath,True,framepath+1,False])"""
obj.hide_viewport = True
obj.hide_render = True
obj.keyframe_insert(data_path="hide_viewport", frame=1)
obj.keyframe_insert(data_path="hide_render", frame=1)
obj.hide_viewport = True
obj.hide_render = True
obj.keyframe_insert(data_path="hide_viewport", frame=framepath*context.scene.lava_sim_properties.frame_spacing-1)
obj.keyframe_insert(data_path="hide_render", frame=framepath*context.scene.lava_sim_properties.frame_spacing-1)
obj.hide_viewport = False
obj.hide_render = False
obj.keyframe_insert(data_path="hide_viewport", frame=framepath*context.scene.lava_sim_properties.frame_spacing)
obj.keyframe_insert(data_path="hide_render", frame=framepath*context.scene.lava_sim_properties.frame_spacing)
obj.hide_viewport = True
obj.hide_render = True
obj.keyframe_insert(data_path="hide_viewport", frame=(framepath*context.scene.lava_sim_properties.frame_spacing)+context.scene.lava_sim_properties.frame_spacing)
obj.keyframe_insert(data_path="hide_render", frame=(framepath*context.scene.lava_sim_properties.frame_spacing)+context.scene.lava_sim_properties.frame_spacing)
#obj.select_set(True)
else:
vertices = self.create_vertices(data, width, height, nodata, transform, dem_transform, dem_width, dem_height, dem_data, dem_nodata)
mesh = bpy.data.meshes.new(name="LavaSim Volume")
mesh.from_pydata(vertices, [], [])
mesh.update()
obj = bpy.data.objects.new(name="LavaSim Volume", object_data=mesh)
collection.objects.link(obj)
context.scene.lava_sim_properties.lava_object = obj
frame.object = obj
#obj.hide_set(True)
#self.set_view(context, width)
return {'FINISHED'}
def get_dem_height(self, x, y, dem_data, dem_transform, dem_width, dem_height, dem_nodata):
#return dem_data[int(y), int(x)]+88.4382
start = Vector((x, y, 1000))
direction = Vector((x, y, 0)) - start
direction.normalize()
hit, loc, norm, idx, obj, mw = bpy.context.scene.ray_cast(bpy.context.view_layer.depsgraph, start, direction)
if hit:
return loc.z
else:
return None
def create_vertices(self, data, width, height, nodata, transform=None, dem_transform=None, dem_width=0, dem_height=0, dem_data=None, dem_nodata=None):
vertices = []
for y in range(height):
for x in range(width):
if data[y, x] != nodata:
if transform and dem_transform:
# Convert pixel coordinates to geographic coordinates
lon, lat = transform * (x, y)
dem_x, dem_y = ~dem_transform * (lon, lat)
# Get DEM height at this location with offset
dem_height = self.get_dem_height(dem_x + bpy.context.scene.lava_sim_properties.lava_offset_x,
dem_y + bpy.context.scene.lava_sim_properties.lava_offset_y,
dem_data, dem_transform, dem_width, dem_height, dem_nodata)
# Add DEM height to lava thickness
total_height = dem_height + (data[y, x] * bpy.context.scene.lava_sim_properties.height_scale)
vertices.append((dem_x, dem_y, total_height))
else:
vertices.append((x + bpy.context.scene.lava_sim_properties.lava_offset_x,
y + bpy.context.scene.lava_sim_properties.lava_offset_y,
data[y, x] * bpy.context.scene.lava_sim_properties.height_scale))
return vertices
def create_mesh(self, data, width, height, nodata, transform=None, dem_transform=None, dem_width=0, dem_height=0, dem_data=None, dem_nodata=None):
vertices = []
faces = []
vert_indices = {}
for y in range(height):
for x in range(width):
if data[y, x] != nodata:
vert_idx = len(vertices)
if transform and dem_transform:
lon, lat = transform * (x, y)
dem_x, dem_y = ~dem_transform * (lon, lat)
# Get DEM height at this location
dem_height = self.get_dem_height(dem_x + bpy.context.scene.lava_sim_properties.lava_offset_x, dem_y + bpy.context.scene.lava_sim_properties.lava_offset_y, dem_data, dem_transform, dem_width, dem_height, dem_nodata)
# Add DEM height to lava thickness
total_height = dem_height + ((data[y, x] * bpy.context.scene.lava_sim_properties.height_scale))
vertices.append((dem_x, dem_y, total_height))
else:
vertices.append((x + bpy.context.scene.lava_sim_properties.lava_offset_x, y + bpy.context.scene.lava_sim_properties.lava_offset_y, data[y, x] * bpy.context.scene.lava_sim_properties.height_scale))
vert_indices[(x, y)] = vert_idx
for y in range(height - 1):
for x in range(width - 1):
corners = [(x, y), (x + 1, y), (x, y + 1), (x + 1, y + 1)]
available = [corner for corner in corners if corner in vert_indices]
if len(available) >= 3:
if len(available) == 4:
faces.append((
vert_indices[corners[0]],
vert_indices[corners[1]],
vert_indices[corners[2]]
))
faces.append((
vert_indices[corners[2]],
vert_indices[corners[1]],
vert_indices[corners[3]]
))
else:
faces.append((
vert_indices[available[0]],
vert_indices[available[1]],
vert_indices[available[2]]
))
return vertices, faces
def set_view(self, context, width):
print("Updating view...")
context.space_data.clip_end = width*10
context.scene.lava_sim_properties.lava_object.select_set(True)
bpy.ops.view3d.view_selected()
classes = [
LavaSimProperties,
LavaSim_PickFolder,
LavaSim_File,
LavaSim_Panel,
LavaSim_ImportFiles,
LavaSim_RenderVolume,
LavaSim_RenderMesh,
LavaSim_Render,
LavaSim_Frame
]
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.lava_sim_properties = bpy.props.PointerProperty(type=LavaSimProperties)
bpy.types.Scene.lava_sim_files = bpy.props.CollectionProperty(type=LavaSim_File)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Scene.lava_sim_properties
del bpy.types.Scene.lava_sim_files