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| 1 | +#include "BasePreview.h" |
| 2 | + |
| 3 | +#include "ui/UI.h" |
| 4 | +#include "ui/dom/Widget.h" |
| 5 | +#include "game/frontend/base/Base.h" |
| 6 | +#include "types/mesh/Rectangle.h" |
| 7 | +#include "ui/geometry/Rectangle.h" |
| 8 | +#include "scene/actor/Mesh.h" |
| 9 | +#include "game/frontend/Game.h" |
| 10 | +#include "game/backend/base/Base.h" |
| 11 | +#include "game/frontend/base/BaseManager.h" |
| 12 | + |
| 13 | +namespace game { |
| 14 | +namespace frontend { |
| 15 | +namespace widget { |
| 16 | + |
| 17 | +BasePreview::BasePreview( const Game* const game, ui::UI* const ui ) |
| 18 | + : Widget( |
| 19 | + game, ui, ui::WT_BASE_PREVIEW, "base-preview", { |
| 20 | + { "base", { gse::VT_OBJECT, ::game::backend::base::Base::WRAP_CLASS } }, |
| 21 | + } |
| 22 | +) {} |
| 23 | + |
| 24 | +void BasePreview::Register( ui::dom::Widget* const widget ) { |
| 25 | + widget->OnUpdate( |
| 26 | + F_WIDGET_UPDATE( this ) { |
| 27 | + const auto* const u = ::game::backend::base::Base::Unwrap( data->value.at( "base" ) ); |
| 28 | + ASSERT( u, "invalid base ptr" ); |
| 29 | + const auto* const base = m_game->GetBM()->GetBaseById( u->m_id ); |
| 30 | + ASSERT( base, "invalid base" ); |
| 31 | + Update( widget, base ); |
| 32 | + } |
| 33 | + ); |
| 34 | +} |
| 35 | + |
| 36 | +void BasePreview::Update( ui::dom::Widget* const widget, const base::Base* const base ) { |
| 37 | + widget->Clear(); |
| 38 | + |
| 39 | + const auto& render = base->GetRenderData(); |
| 40 | + |
| 41 | + size_t index = 0; |
| 42 | + |
| 43 | + ASSERT( render.base.mesh->GetType() == types::mesh::Mesh::MT_RECTANGLE, "base mesh not rectangle" ); // TODO: 3d bases |
| 44 | + |
| 45 | + AddMeshAndTexture( widget, index++, render.base.mesh, render.base.texture, true ); |
| 46 | + AddMeshAndTexture( widget, index++, render.badge.mesh, render.badge.texture, true, { 0.16f, 0.27f }, { 0.04f, 0.04f } ); |
| 47 | +} |
| 48 | + |
| 49 | +} |
| 50 | +} |
| 51 | +} |
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