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src/app/game-screen/game-content/game-tabs/game-tab-map Expand file tree Collapse file tree 1 file changed +9
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lines changed Original file line number Diff line number Diff line change @@ -57,7 +57,7 @@ import { watchAnimations } from './watch-animations';
5757 </div>
5858 }
5959 </div>
60- <svg class="dashed-path" viewBox="0 0 300 450" preserveAspectRatio="none">
60+ <svg #dashedPathSvg class="dashed-path" viewBox="0 0 300 450" preserveAspectRatio="none">
6161 <path #dashedPath fill="none" stroke="red" stroke-width="1" stroke-dasharray="3 1" d="">
6262 <animate
6363 id="animate-stroke-dashoffset"
@@ -352,6 +352,7 @@ export class GameTabMap {
352352
353353 protected readonly outerDiv = viewChild . required < ElementRef < HTMLDivElement > > ( 'outer' ) ;
354354 protected readonly dashedPath = viewChild . required < ElementRef < SVGPathElement > > ( 'dashedPath' ) ;
355+ protected readonly dashedPathSvg = viewChild . required < ElementRef < SVGSVGElement > > ( 'dashedPathSvg' ) ;
355356 protected readonly overlay = viewChild . required ( CdkConnectedOverlay ) ;
356357 protected readonly fillerSquares = viewChildren < ElementRef < HTMLDivElement > > ( 'fillerSquare' ) ;
357358 protected readonly landmarkContainers = viewChildren < ElementRef < HTMLDivElement > > ( 'landmarkContainer' ) ;
@@ -424,6 +425,13 @@ export class GameTabMap {
424425 } ) ;
425426 initAnimationWatcherEffect . destroy ( ) ;
426427 } ) ;
428+
429+ effect ( ( ) => {
430+ // #142: the viewbox actually needs to be based on the victory location.
431+ const dashedPathSvg = this . dashedPathSvg ( ) . nativeElement ;
432+ const victoryLocationYamlKey = this . #store. victoryLocationYamlKey ( ) ;
433+ dashedPathSvg . setAttribute ( 'viewBox' , `0 0 300 ${ VICTORY_LOCATION_CROP_LOOKUP [ victoryLocationYamlKey ] . toString ( ) } ` ) ;
434+ } ) ;
427435 }
428436
429437 protected togglePause ( ) {
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