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To be more clear, I'm asking how to get the native handle of a flash.stage3d.textures.Texture |
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Hello
I was looking into the feasibility of making an OpenVR ANE, but I'd need access to the DX9/DX11/OpenGL texture from an ANE to submit it trough the OpenVR API
Is there any way to properly achieve that?
I am assuming the new option for getting the GLES context could help, I'm just not sure how to achieve this.
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