-
|
Just curious if that's a goal from the GLES2 Renderer unification or not. |
Beta Was this translation helpful? Give feedback.
Answered by
ajwfrost
Feb 20, 2026
Replies: 1 comment
-
|
Yes I don't see why not -> enabling ANGLE allows us to just use OpenGL ES internally everywhere, and it would be a little like on Android which uses OGLES currently and supports both direct mode and gpu mode. |
Beta Was this translation helpful? Give feedback.
0 replies
Answer selected by
Fancy2209
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Yes I don't see why not -> enabling ANGLE allows us to just use OpenGL ES internally everywhere, and it would be a little like on Android which uses OGLES currently and supports both direct mode and gpu mode.