|
| 1 | +package main |
| 2 | + |
| 3 | +import ( |
| 4 | + "encoding/json" |
| 5 | + "fmt" |
| 6 | + "os" |
| 7 | + "path/filepath" |
| 8 | + |
| 9 | + "github.com/adrg/xdg" |
| 10 | + "github.com/google/renameio/maybe" |
| 11 | + "github.com/pkg/errors" |
| 12 | +) |
| 13 | + |
| 14 | +// dbPath is the path to the database file. |
| 15 | +// This is usually set to ~/.local/share/clidle/db.json on most UNIX systems. |
| 16 | +var dbPath = filepath.Join(xdg.DataHome, "clidle", "db.json") |
| 17 | + |
| 18 | +// db is the file where the game statistics are stored. |
| 19 | +type db struct { |
| 20 | + // Guesses stores the win statistics of each game. Guesses[0] is the number |
| 21 | + // of games that were lost, Guesses[1] is the number of games that were won |
| 22 | + // with 1 guess, etc. |
| 23 | + Guesses [numGuesses + 1]int `json:"guesses"` |
| 24 | +} |
| 25 | + |
| 26 | +// loadDb reads the database from dbPath. |
| 27 | +func loadDb() (*db, error) { |
| 28 | + file, err := os.Open(dbPath) |
| 29 | + if err != nil { |
| 30 | + if os.IsNotExist(err) { |
| 31 | + return &db{}, nil |
| 32 | + } |
| 33 | + return nil, errors.Wrap(err, "could not find database") |
| 34 | + } |
| 35 | + var db db |
| 36 | + if err := json.NewDecoder(file).Decode(&db); err != nil { |
| 37 | + return nil, errors.Wrap(err, "could not read from database") |
| 38 | + } |
| 39 | + return &db, nil |
| 40 | +} |
| 41 | + |
| 42 | +// save atomically (best effort) writes the database to dbPath. |
| 43 | +func (db *db) save() error { |
| 44 | + dir := filepath.Dir(dbPath) |
| 45 | + if err := os.MkdirAll(dir, 0755); err != nil { |
| 46 | + return errors.Wrapf(err, "could not create data directory: %s", dir) |
| 47 | + } |
| 48 | + data, err := json.MarshalIndent(&db, "", " ") |
| 49 | + if err != nil { |
| 50 | + return errors.Wrap(err, "could not serialize database") |
| 51 | + } |
| 52 | + if err := maybe.WriteFile(dbPath, data, 0o644); err != nil { |
| 53 | + return errors.Wrapf(err, "could not write to database: %s", dbPath) |
| 54 | + } |
| 55 | + return nil |
| 56 | +} |
| 57 | + |
| 58 | +// addWin adds a win to the game statistics. It also stores the number of |
| 59 | +// guesses it took, in the range [1,numGuesses]. |
| 60 | +func (db *db) addWin(guesses int) { |
| 61 | + if !(1 <= guesses && guesses <= numGuesses) { |
| 62 | + panic(fmt.Sprintf("guesses out of range: %d", guesses)) |
| 63 | + } |
| 64 | + db.Guesses[guesses]++ |
| 65 | +} |
| 66 | + |
| 67 | +// addLoss adds a loss to the game statistics. |
| 68 | +func (db *db) addLoss() { |
| 69 | + db.Guesses[0]++ |
| 70 | +} |
| 71 | + |
| 72 | +// score returns the current total score based on the statistics. |
| 73 | +// |
| 74 | +// A game that was lost provides 0 points. A game that was won provides 50 |
| 75 | +// points, plus an extra 10 points for each remaining guess. |
| 76 | +func (db *db) score() int { |
| 77 | + score := 0 |
| 78 | + for i, guess := range db.Guesses[1:] { |
| 79 | + score += (100 - 10*i) * guess |
| 80 | + } |
| 81 | + return score |
| 82 | +} |
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