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Support gamepad input #35

@27thLiz

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@27thLiz

As the title says, I think (local-) multiplayer games like this are best played with gamepads in front of a tv ^^

I tried to do this by simply adding gamepad bindings to the project settings, but it seems they are overwritten by the config system which only supports keyboard input using scancodes.
So the changes would be a bit more intrusive...

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