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XD: Mismatch of reroll's seed between hardware and program #5

@ryziken

Description

@ryziken

This issue is a frustrating and sneaky one. Essentially, after performing the correct number of rerolls in game and setting up the timer corrently, the Eevee frame you end up hitting... will not be found anywhere near the target frame in the program. This would lead the player to conclude they must have miscounted how many rolls they did, and while that is sometimes true, I was able to watch back the footage from my last stream and confirmed that on the FOUR occasions this issue happened, exactly ZERO of them were my fault. I did the exact number of rolls the program told me to do, and yet, the "hit Eevee" was nowhere near the "target Eevee."

By searching nearby rolls, however, I finally was able to locate the frames I hit on those four failed attempts. Here's what I found:

  1. Seed: 6516269F
    Target frame: 102 rolls
    Hit frame: 94 rolls (would've been frame perfect)

  2. Seed: 8973A8F3
    Target frame: 98 rolls
    Hit frame: 100 rolls (would've been frame perfect! Did not miscount...)

  3. Seed: 814F839F
    Target frame: 54 rolls
    Hit frame: 50 rolls (would've been 1 frame early)

  4. Seed: 6D8522C1
    Target frame: 97 rolls
    Hit frame: 93 rolls (would've been 1 frame late)

As I said, I checked the footage to be sure I did not miscount on any of these, and if need be, I can provide more info on the actual frames I was aiming for, so you can try these yourself.

Tutelarfiber has also confirmed he had this same issue happen to him. His "hit frame" was 4 rolls off of the one his "target frame" was on, but was exactly the right FRAME number (he was sad to discover this).

Tute's info:
Seed: 8766FC45
Target frame: 121 rolls
Hit frame: 117 rolls

Based on this data, it seems there is a definite problem with the way the Reroll Count is shown (or calculated?). The timing info seems correct, given that the "hit frames" were always equal or close to the "target frames", just on the wrong rolls.

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