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Seed Finder Wizard shows wrong number of threads #6

@Admiral-Fish

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@Admiral-Fish

https://github.com/aldelaro5/GC-pokemon-RNG-manipulation-assistant/blob/master/Source/GUI/SeedFinder/SeedFinderPassPage.cpp#L38

Looks like it always displays the max number of threads instead of the user specified number of threads given by SConfig::getInstance().getThreadLimit(). Although it does have the possibility of returning 0 when the setting doesn't exist at first. Perhaps it should default to std::thread::hardware_currency() instead of 0.

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