A few questions about noBD #1291
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Hello Aldo, its's been quite a while how is life right now? I hope all is good I wanted to inform myself on what you can and can't do on the latest evilnat 4.92.2 noBD cfw, because i have a CECHC of which its ribbon cable connector on the mobo side has many issues (clamp/clip is missing, its hard to use makeshift plastic to get a connection going) I had to literally press on that place with my finger so I could finish the update as i was stuck on a update loop (8002f14e) when trying to install normal CFW 4.92.2 evilnat. Now im finally able to be in xmb but on normal cfw of course. I really wanted to know if using noBD is really THAT bad or if its alright for my situation. I'd just want to play PKG games or ISO possibly of PS3 and of course since its a CECHC PS2 too. Do these work or not? If these work, what patches would I need to apply? I would like to give that console some purpose and love by playing some games on it before it eventually ylods 😀, I have set max 68C already using cfw tools. If noBD actually doesnt sound that bad id install that instead of trying around different plastics to connect the ribbon cable. But I want to clarify on one important thing: Thank you and wish you all the best! |
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Replies: 2 comments 3 replies
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Hello @Wailky2008, noBD option in webMAN MOD is basically a LV1 memory patch applied to address 0x712790. It is basically the same hardcoded patch used by Evilnat CFW noBD. The main difference is that the CFW noBD has it enabled when the system starts in any mode (PS2, recovery, GameOS, linux, etc.). The noBD option in webMAN MOD is not permanent and can be enabled or disabled at any moment. The main reason why I implemented it, was because a PS3 repairman user asked for this feature, because it avoids the reinstallation of CFW noBD during the pairing of new BD drives. There could be other use cases, but that is the one that I remember. |
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Actually I haven't used much that option since my PS3 doesn't have issues with the BD drive. So I rely on the feedback of other users for this feature. As far as I know, noBD lets use PKG and PS3 games in folder format started through app_home/PS3_GAME icon. Some users have reported using ISOs with noBD, although I assume these are incorrect reports since Cobra is basically a MITM payload, that intercepts the SCSI commands sent by the BD driver and redirect it to another source to let read the disc content from other sources, like ISO, remote files or external drives in exFAT or NTFS format. Although depending on the damage to the BD drive, it may be possible for the SCSI controller and Cobra to still communicate with each other. Once the noBD patch is applied by webMAN MOD, it remains in LV1 memory until the next reboot. So webMAN MOD doesn't need to be running all the time. Even in the latest versions, it is possible to mount some games using only wm_proxy with webMAN MOD unloaded. PS2 games only work from internal HDD, so you cannot use ps3netsrv with them. PS1 Classics and PS2 Classics should work with noBD since they are PSN packages that read the game from the HDD without use the BD drive. |
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Actually I haven't used much that option since my PS3 doesn't have issues with the BD drive. So I rely on the feedback of other users for this feature. As far as I know, noBD lets use PKG and PS3 games in folder format started through app_home/PS3_GAME icon.
Some users have reported using ISOs with noBD, although I assume these are incorrect reports since Cobra is basically a MITM payload, that intercepts the SCSI commands sent by the BD driver and redirect it to another source to let read the disc content from other sources, like ISO, remote files or external drives in exFAT or NTFS format. Although depending on the damage to the BD drive, it may be possible for the SCSI controller and C…