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Instantiate a Pizzicato.Sound with an already loaded file object? #167

@presstube

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@presstube

Can I instantiate a Pizzicato.Sound by giving it an already loaded sound file?

For instance, imagine either of the following scenarios:

  • Load a ZIP into app which contains some WAV files
  • Drag and drop a WAV into browser

In each of those cases I am left with a 'files' array containing fully loaded sound files.

How can I pass one of these fully loaded sound files into the Pizzicato.Sound constructor?

Many thanks!

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