Can I instantiate a Pizzicato.Sound by giving it an already loaded sound file?
For instance, imagine either of the following scenarios:
- Load a ZIP into app which contains some WAV files
- Drag and drop a WAV into browser
In each of those cases I am left with a 'files' array containing fully loaded sound files.
How can I pass one of these fully loaded sound files into the Pizzicato.Sound constructor?
Many thanks!