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i was trying to compile this sample on qt 6 but it is not compiling. after some research i found out that qt6 is not using inline shader codes. the shader codes are built into qsb files. can you port this sample to work with qt6?. since Gaussian Blur and Recursive Blur is not available in qt6 for now, the only way to create higher blur amount is by using shaders (FastBlur can also be used, but i need more blur radius).
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