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main.js
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86 lines (86 loc) · 3.98 KB
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try {
Creep.prototype.collect = require('Creep.collect');
Creep.prototype.cycle = require('Creep.cycle');
Creep.prototype.deposit = require('Creep.deposit');
Creep.prototype.getRepositories = require('Creep.getRepositories');
Creep.prototype.maintainBuild = require('Creep.maintainBuild');
Creep.prototype.passiveRepair = require('Creep.passiveRepair');
Creep.prototype.pathing = require('Creep.pathing');
Creep.prototype.roleBuilder = require('Creep.roleBuilder');
Creep.prototype.roleClaimer = require('Creep.roleClaimer');
Creep.prototype.roleCourier = require('Creep.roleCourier');
Creep.prototype.roleFighter = require('Creep.roleFighter');
Creep.prototype.roleHarvester = require('Creep.roleHarvester');
Creep.prototype.roleSpawnKeeper = require('Creep.roleSpawnKeeper');
Creep.prototype.roleUpgrader = require('Creep.roleUpgrader');
Creep.prototype.sick = require('Creep.sick');
Creep.prototype.weight = require('Creep.weight');
Room.prototype.builderSpawn = require('Room.builderSpawn');
Room.prototype.courierSpawn = require('Room.courierSpawn');
Room.prototype.cycle = require('Room.cycle');
Room.prototype.fighterSpawn = require('Room.fighterSpawn');
Room.prototype.findAll = require('Room.findAll');
Room.prototype.harvesterSpawn = require('Room.harvesterSpawn');
Room.prototype.links = require('Room.links');
Room.prototype.paths = require('Room.paths');
Room.prototype.roadBuilder = require('Room.roadBuilder');
Room.prototype.spawn = require('Room.spawn');
Room.prototype.spawnKeeperSpawn = require('Room.spawnKeeperSpawn');
Room.prototype.towers = require('Room.towers');
Room.prototype.upgraderSpawn = require('Room.upgraderSpawn');
Spawn.prototype.cycle = require('Spawn.cycle');
} catch(err) {console.log(err+": main.js 1");}
const profiler = require('screeps-profiler');
profiler.enable();
module.exports.loop = function () {
profiler.wrap(function() {
var bucketPercent = Game.cpu.bucket / 10000;
var randomPercent = Math.random();
var disableTick;
if(Memory.profiler) {
disableTick = Memory.profiler.disableTick;
} else {
disableTick = 0;
}
if(bucketPercent > randomPercent) {
var name;
for(name in Memory.creeps) {
if(Memory.creeps[name]) {
var creep = Game.creeps[name];
if(creep) {
if(creep.ticksToLive <= 1) {
for(var resourceType in creep.carry) {
if(creep.carry[resourceType]) {
creep.drop(resourceType);
}
}
try {creep.suicide();} catch(err) {console.log(err+": main.js creep.suicide()");}
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
if(!Game.creeps[name]) {
delete Memory.creeps[name];
console.log('Clearing non-existing creep memory:', name);
}
}
}
for(name in Game.rooms) {
if(Game.rooms[name]) {
var room = Game.rooms[name];
try {room.cycle();} catch(err) {console.log(err+": main.js room.cycle()");}
} else {
delete Memory.rooms[name];
console.log('Clearing non-existing room memory:', name);
}
}
} else {
console.log('Taking random break to preserve cpu bucket: '+Game.cpu.bucket);
try {
if(disableTick < Game.time) {
Game.profiler.email(1515);
}
} catch(err) {console.log(err+": main.js Game.profiler.email()");}
}
});
};