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📑 Updated changelog
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CHANGELOG.md

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## 0.0.9
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- Now you can listen to playback events using `stream` (a broadcast stream) inside `AudioPlayer`. This was a great problem in earlier version as one always needs to trigger UI updates whenever playback progresses, ends etc.
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- One of the big problems in earlier version was that there was no way to detect if an audio playback has ended after completion. Resulting in issues like #25 & #26. Now `audio.isCompleted` stores `bool` if an audio has ended, same can be accessed from `stream`.
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- Added a new `Queue` class to play audio files sequentially, without having to deal with things like `audio.isCompleted` etc. manually.
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- Added methods to deal with `Queue` or repeat playback etc.
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- Now you can provide any random `id` while creating new instance of `AudioPlayer`, this was a big problem earlier as new `id` had to be consecutive to earlier one.
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- Now you can access same instance of `AudioPlayer` even if you make new constructor, by providing same `id`.
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- Now asset files can be played & loaded into `AudioPlayer` using `load` method.
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- `AudioSource` class has two static methods
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- `AudioSource.fromFile` to load an audio file.
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- `AudioSource.fromAsset` to load an audio asset.
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- Now audio field stores `Audio` object, inside the AudioPlayer class & contains following fields to get information about current playback.
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- `file`: Current loaded `File`.
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- `isPlaying` : Whether file is playing.
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- `isCompleted`: Whether file is ended playing.
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- By default once playback is ended, `stop` method is called & `AudioPlayer` is reverted to initial configuration.
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- `isStopped`: Whether file is loaded.
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- `position`: Position of current playback in `Duration`.
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- `duration`: Duration of current file in `Duration`.
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- Now contructor of `AudioPlayer` no longer calls async methods, which could result in false assertions.
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- Now `ma_resource_manager` is used from `miniaudio_engine` with `MA_DATA_SOURCE_FLAG_STREAM` flag.
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- This will improve general performance during playback, as whole file will not be loaded into memory.
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- Structure of code improved & separated into various files & classes.
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- Now device handling is present in an entirely separate class `AudioDevices`.
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- Improvements to how methods are identified & called in method channel. `flutter_types.hpp` improves code readability.
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- Other bugs that randomly caused termination after false assertions are also fixed to an extent.
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- Removed wave & noise APIs temporarily. Apologies to everyone & [MichealReed](https;//github.com/MichealReed).
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## 0.0.8
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**Multiple player instances, wave & noise methods**

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