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script.js
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255 lines (238 loc) · 9.12 KB
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delete window.$;
let wpRequire = webpackChunkdiscord_app.push([[Symbol()], {}, (r) => r]);
webpackChunkdiscord_app.pop();
let ApplicationStreamingStore = Object.values(wpRequire.c).find(
(x) => x?.exports?.Z?.__proto__?.getStreamerActiveStreamMetadata
)?.exports?.Z;
let RunningGameStore = Object.values(wpRequire.c).find(
(x) => x?.exports?.ZP?.getRunningGames
)?.exports?.ZP;
let QuestsStore = Object.values(wpRequire.c).find(
(x) => x?.exports?.Z?.__proto__?.getQuest
)?.exports?.Z;
let ChannelStore = Object.values(wpRequire.c).find(
(x) => x?.exports?.Z?.__proto__?.getAllThreadsForParent
)?.exports?.Z;
let GuildChannelStore = Object.values(wpRequire.c).find(
(x) => x?.exports?.ZP?.getSFWDefaultChannel
)?.exports?.ZP;
let FluxDispatcher = Object.values(wpRequire.c).find(
(x) => x?.exports?.Z?.__proto__?.flushWaitQueue
)?.exports?.Z;
let api = Object.values(wpRequire.c).find((x) => x?.exports?.tn?.get)?.exports
?.tn;
let quest = [...QuestsStore.quests.values()].find(
(x) =>
x.id !== "1248385850622869556" &&
x.userStatus?.enrolledAt &&
!x.userStatus?.completedAt &&
new Date(x.config.expiresAt).getTime() > Date.now()
);
let isApp = typeof DiscordNative !== "undefined";
if (!quest) {
console.log("You don't have any uncompleted quests!");
} else {
const pid = Math.floor(Math.random() * 30000) + 1000;
const applicationId = quest.config.application?.id;
const applicationName = quest.config.application?.name;
const taskConfig = quest.config.taskConfig ?? quest.config.taskConfigV2;
const tasks = taskConfig?.tasks;
if (!tasks) {
console.log(
"Quest ini tidak punya taskConfig.tasks. Struktur quest mungkin berbeda atau sudah berubah."
);
} else {
const taskName = [
"WATCH_VIDEO",
"PLAY_ON_DESKTOP",
"STREAM_ON_DESKTOP",
"PLAY_ACTIVITY",
].find((x) => tasks[x] != null);
if (!taskName) {
console.log("Tidak menemukan task yang cocok di quest ini!");
} else {
const secondsNeeded = tasks[taskName].target;
let secondsDone = quest.userStatus?.progress?.[taskName]?.value ?? 0;
console.log(
`Quest ditemukan: ${applicationName}, task: ${taskName}, target: ${secondsNeeded} detik`
);
if (taskName === "WATCH_VIDEO") {
const maxFuture = 10,
speed = 7,
interval = 1;
const enrolledAt = new Date(quest.userStatus.enrolledAt).getTime();
let fn = async () => {
while (true) {
const maxAllowed =
Math.floor((Date.now() - enrolledAt) / 1000) + maxFuture;
const diff = maxAllowed - secondsDone;
const timestamp = secondsDone + speed;
if (diff >= speed) {
await api.post({
url: `/quests/${quest.id}/video-progress`,
body: {
timestamp: Math.min(secondsNeeded, timestamp + Math.random()),
},
});
secondsDone = Math.min(secondsNeeded, timestamp);
console.log(`Update progress: ${secondsDone}/${secondsNeeded}`);
}
if (timestamp >= secondsNeeded) {
break;
}
await new Promise((resolve) =>
setTimeout(resolve, interval * 1000)
);
}
console.log("Quest completed!");
};
fn();
console.log(`Spoofing video for ${applicationName}.`);
} else if (taskName === "PLAY_ON_DESKTOP") {
if (!isApp) {
console.log(
"This no longer works in browser for non-video quests. Use the desktop app to complete the",
applicationName,
"quest!"
);
} else {
api
.get({
url: `/applications/public?application_ids=${applicationId}`,
})
.then((res) => {
const appData = res.body[0];
const exeName = appData.executables
.find((x) => x.os === "win32")
.name.replace(">", "");
const fakeGame = {
cmdLine: `C:\\Program Files\\${appData.name}\\${exeName}`,
exeName,
exePath: `c:/program files/${appData.name.toLowerCase()}/${exeName}`,
hidden: false,
isLauncher: false,
id: applicationId,
name: appData.name,
pid: pid,
pidPath: [pid],
processName: appData.name,
start: Date.now(),
};
const realGames = RunningGameStore.getRunningGames();
const realGetRunningGames = RunningGameStore.getRunningGames;
const realGetGameForPID = RunningGameStore.getGameForPID;
RunningGameStore.getRunningGames = () => [fakeGame];
RunningGameStore.getGameForPID = (pid) => fakeGame;
FluxDispatcher.dispatch({
type: "RUNNING_GAMES_CHANGE",
removed: realGames,
added: [fakeGame],
games: [fakeGame],
});
let fn = (data) => {
let progress =
quest.config.configVersion === 1
? data.userStatus.streamProgressSeconds
: Math.floor(
data.userStatus.progress.PLAY_ON_DESKTOP.value
);
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
if (progress >= secondsNeeded) {
console.log("Quest completed!");
RunningGameStore.getRunningGames = realGetRunningGames;
RunningGameStore.getGameForPID = realGetGameForPID;
FluxDispatcher.dispatch({
type: "RUNNING_GAMES_CHANGE",
removed: [fakeGame],
added: [],
games: [],
});
FluxDispatcher.unsubscribe(
"QUESTS_SEND_HEARTBEAT_SUCCESS",
fn
);
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
console.log(
`Spoofed your game to ${applicationName}. Wait for ${Math.ceil(
(secondsNeeded - secondsDone) / 60
)} more minutes.`
);
});
}
} else if (taskName === "STREAM_ON_DESKTOP") {
if (!isApp) {
console.log(
"This no longer works in browser for non-video quests. Use the desktop app to complete the",
applicationName,
"quest!"
);
} else {
let realFunc =
ApplicationStreamingStore.getStreamerActiveStreamMetadata;
ApplicationStreamingStore.getStreamerActiveStreamMetadata = () => ({
id: applicationId,
pid,
sourceName: null,
});
let fn = (data) => {
let progress =
quest.config.configVersion === 1
? data.userStatus.streamProgressSeconds
: Math.floor(data.userStatus.progress.STREAM_ON_DESKTOP.value);
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
if (progress >= secondsNeeded) {
console.log("Quest completed!");
ApplicationStreamingStore.getStreamerActiveStreamMetadata =
realFunc;
FluxDispatcher.unsubscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
}
};
FluxDispatcher.subscribe("QUESTS_SEND_HEARTBEAT_SUCCESS", fn);
console.log(
`Spoofed your stream to ${applicationName}. Stream any window in vc for ${Math.ceil(
(secondsNeeded - secondsDone) / 60
)} more minutes.`
);
console.log(
"Remember that you need at least 1 other person to be in the vc!"
);
}
} else if (taskName === "PLAY_ACTIVITY") {
const channelId =
ChannelStore.getSortedPrivateChannels()[0]?.id ??
Object.values(GuildChannelStore.getAllGuilds()).find(
(x) => x != null && x.VOCAL.length > 0
)?.VOCAL[0].channel.id;
const streamKey = `call:${channelId}:1`;
let fn = async () => {
console.log(
"Completing quest",
applicationName,
"-",
quest.config.messages.questName
);
while (true) {
const res = await api.post({
url: `/quests/${quest.id}/heartbeat`,
body: { stream_key: streamKey, terminal: false },
});
const progress = res.body.progress.PLAY_ACTIVITY.value;
console.log(`Quest progress: ${progress}/${secondsNeeded}`);
await new Promise((resolve) => setTimeout(resolve, 20 * 1000));
if (progress >= secondsNeeded) {
await api.post({
url: `/quests/${quest.id}/heartbeat`,
body: { stream_key: streamKey, terminal: true },
});
break;
}
}
console.log("Quest completed!");
};
fn();
}
}
}
}