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# Book Summary: The Art of Computer Programming, Vol. 2 - Seminumerical Algorithms
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* **Author**: Donald Knuth
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* **Genre**: Computer Science / Algorithms
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* **Publication Date**: 1998 (Third Edition)
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* **Book Link**: https://amazon.com/dp/0201896842
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This document summarizes the key lessons and insights extracted from the book.
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I highly recommend reading the original book for the full depth and author's perspective.
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## Before You Get Started
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* I summarize key points from useful books to learn and review quickly.
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* Simply click on `Ask AI` links after each section to dive deeper.
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## Random Numbers
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**Summary**: This chapter dives into the world of random numbers, starting with why they're essential in simulations, sampling, and even cryptography or games. It explains that true randomness is tricky—there's no single "random number" but sequences that appear independent and uniformly distributed. Knuth shares historical methods like drawing from urns or using machines, then moves to computer-generated ones, warning about pitfalls like poor generators leading to biased results. He covers generating uniform random numbers via methods like linear congruential sequences, stressing choices for modulus and multiplier to ensure good periodicity and potency. Other techniques, like shift registers, are explored too. The chapter emphasizes statistical tests to verify randomness, from simple frequency checks to advanced spectral tests, and discusses transforming uniforms into other distributions, like normal or exponential. It wraps up pondering what "random" really means philosophically, and offers portable generators for practical use.
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**Example**: Think of random numbers like flipping a fair coin for decisions in a game—each flip should be independent, but if your "coin" is rigged (like a bad generator), your game simulations will skew unrealistically, just as a biased die would ruin a board game.
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**Link for More Details**:
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[Ask AI: Random Numbers](https://alisol.ir/?ai=Random%20Numbers%7CDonald%20Knuth%7CThe%20Art%20of%20Computer%20Programming%2C%20Vol.%202%20-%20Seminumerical%20Algorithms)
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## Arithmetic
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**Summary**: Here, Knuth explores the nuts and bolts of how computers handle numbers, blending math and machine efficiency. It kicks off with positional number systems, from binary to more exotic bases like negative or complex ones, and how to convert between them. Floating-point arithmetic gets a deep look, covering single and double precision, accuracy issues like rounding errors, and distribution of representable numbers. Multiple-precision ops are detailed for big integers, including fast multiplication tricks and modular arithmetic. Rational arithmetic shines with fractions, gcd algorithms (Euclid's and binary variants), and prime factorization. Polynomials take center stage too—adding, dividing, factoring over fields or integers, evaluating powers efficiently with chains or trees, and manipulating power series like reversion or composition. It's all about finding optimal ways to compute, considering both theory and hardware.
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**Example**: Imagine building a bridge with imprecise measurements—floating-point errors are like that, where tiny rounding can accumulate into big problems, much like how a slight miscalculation in a recipe can ruin the whole dish.
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**Link for More Details**:
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[Ask AI: Arithmetic](https://alisol.ir/?ai=Arithmetic%7CDonald%20Knuth%7CThe%20Art%20of%20Computer%20Programming%2C%20Vol.%202%20-%20Seminumerical%20Algorithms)
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---
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**About the summarizer**
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I'm *Ali Sol*, a Backend Developer. Learn more:
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* Website: [alisol.ir](https://alisol.ir)
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* LinkedIn: [linkedin.com/in/alisolphp](https://www.linkedin.com/in/alisolphp)

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