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Assert.AreEqual(15,properties.Count);// runInEditMode and allowPrefabModeInPlayMode
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}
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else
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{
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Assert.IsTrue(properties.Count>=12&&properties.Count<=13);// if runned from editor then there are 12 properties, runInEditMode is only available in Editor
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+
Assert.IsTrue(properties.Count>=12);// if run from editor then there are 12 properties, runInEditMode is only available in Editor
Assert.AreEqual(10,properties.Count);//runInEditMode and allowPrefabModeInPlayMode
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}
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else
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{
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Assert.IsTrue(properties.Count>=7&&properties.Count<=8);// if runned from editor then there are 10 properties, runInEditMode is only available in Editor
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+
Assert.IsTrue(properties.Count>=7);// if ran from editor then there are 10 properties, runInEditMode is only available in Editor
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