1+ /*
2+ Copyright(C) 2025 Altom Consulting
3+
4+ This program is free software: you can redistribute it and/or modify
5+ it under the terms of the GNU General Public License as published by
6+ the Free Software Foundation, either version 3 of the License, or
7+ (at your option) any later version.
8+
9+ This program is distributed in the hope that it will be useful,
10+ but WITHOUT ANY WARRANTY; without even the implied warranty of
11+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12+ GNU General Public License for more details.
13+
14+ You should have received a copy of the GNU General Public License
15+ along with this program. If not, see <https://www.gnu.org/licenses/>.
16+ */
17+
18+ using System ;
19+ using System . Collections . Generic ;
20+ using AltTester . AltTesterUnitySDK . Driver . Commands ;
21+
22+ namespace AltTester . AltTesterUnitySDK . Driver
23+ {
24+ public class AltDriverUnity : AltDriverBase
25+ {
26+ public AltDriverUnity ( string host = "127.0.0.1" , int port = 13000 , string appName = "__default__" , bool enableLogging = false , int connectTimeout = 60 , string platform = "unknown" , string platformVersion = "unknown" , string deviceInstanceId = "unknown" , string appId = "unknown" , string driverType = "SDK" )
27+ : base ( host , port , appName , enableLogging , connectTimeout , platform , platformVersion , deviceInstanceId , appId , driverType )
28+ {
29+ }
30+
31+ public new void ResetInput ( )
32+ {
33+ base . ResetInput ( ) ;
34+ }
35+ public new void LoadScene ( string scene , bool loadSingle = true )
36+ {
37+ base . LoadScene ( scene , loadSingle ) ;
38+ }
39+
40+ public new void UnloadScene ( string scene )
41+ {
42+ base . UnloadScene ( scene ) ;
43+ }
44+
45+ public new List < string > GetAllLoadedScenes ( )
46+ {
47+ return base . GetAllLoadedScenes ( ) ;
48+ }
49+
50+ public new string GetCurrentScene ( )
51+ {
52+ return base . GetCurrentScene ( ) ;
53+ }
54+
55+ public new void WaitForCurrentSceneToBe ( string sceneName , double timeout = 10 , double interval = 1 )
56+ {
57+ base . WaitForCurrentSceneToBe ( sceneName , timeout , interval ) ;
58+ }
59+
60+ public new void SetTimeScale ( float timeScale )
61+ {
62+ base . SetTimeScale ( timeScale ) ;
63+ }
64+
65+ public new float GetTimeScale ( )
66+ {
67+ return base . GetTimeScale ( ) ;
68+ }
69+
70+
71+ public new void DeletePlayerPref ( )
72+ {
73+ base . DeletePlayerPref ( ) ;
74+ }
75+
76+ public new void DeleteKeyPlayerPref ( string keyName )
77+ {
78+ base . DeleteKeyPlayerPref ( keyName ) ;
79+ }
80+
81+ public new void SetKeyPlayerPref ( string keyName , int valueName )
82+ {
83+ base . SetKeyPlayerPref ( keyName , valueName ) ;
84+ }
85+
86+ public new void SetKeyPlayerPref ( string keyName , float valueName )
87+ {
88+ base . SetKeyPlayerPref ( keyName , valueName ) ;
89+ }
90+
91+ public new void SetKeyPlayerPref ( string keyName , string valueName )
92+ {
93+ base . SetKeyPlayerPref ( keyName , valueName ) ;
94+ }
95+
96+ public new int GetIntKeyPlayerPref ( string keyName )
97+ {
98+ return base . GetIntKeyPlayerPref ( keyName ) ;
99+ }
100+
101+ public new float GetFloatKeyPlayerPref ( string keyName )
102+ {
103+ return base . GetFloatKeyPlayerPref ( keyName ) ;
104+ }
105+
106+ public new string GetStringKeyPlayerPref ( string keyName )
107+ {
108+ return base . GetStringKeyPlayerPref ( keyName ) ;
109+ }
110+
111+ public new List < AltObject > FindObjects ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true )
112+ {
113+ return base . FindObjects ( altBy , cameraAltBy , enabled ) ;
114+ }
115+
116+ public new List < AltObject > FindObjectsWhichContain ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true )
117+ {
118+ return base . FindObjectsWhichContain ( altBy , cameraAltBy , enabled ) ;
119+ }
120+
121+ public new AltObject FindObject ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true )
122+ {
123+ return base . FindObject ( altBy , cameraAltBy , enabled ) ;
124+ }
125+
126+ public new AltObject FindObjectWhichContains ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true )
127+ {
128+ return base . FindObjectWhichContains ( altBy , cameraAltBy , enabled ) ;
129+ }
130+
131+ public new T CallStaticMethod < T > ( string typeName , string methodName , string assemblyName ,
132+ object [ ] parameters , string [ ] typeOfParameters = null )
133+ {
134+ return base . CallStaticMethod < T > ( typeName , methodName , assemblyName , parameters , typeOfParameters ) ;
135+ }
136+
137+ public new T GetStaticProperty < T > ( string componentName , string propertyName , string assemblyName , int maxDepth = 2 )
138+ {
139+ return base . GetStaticProperty < T > ( componentName , propertyName , assemblyName , maxDepth ) ;
140+ }
141+
142+ public new void SetStaticProperty ( string componentName , string propertyName , string assemblyName , object updatedProperty )
143+ {
144+ base . SetStaticProperty ( componentName , propertyName , assemblyName , updatedProperty ) ;
145+ }
146+
147+ /// <summary>
148+ /// Simulates a swipe action between two points.
149+ /// </summary>
150+ /// <param name="start">Coordinates of the screen where the swipe begins</param>
151+ /// <param name="end">Coordinates of the screen where the swipe ends</param>
152+ /// <param name="duration">The time measured in seconds to move the mouse from start to end location. Defaults to <c>0.1</c>.</param>
153+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
154+ public new void Swipe ( AltVector2 start , AltVector2 end , float duration = 0.1f , bool wait = true )
155+ {
156+ base . Swipe ( start , end , duration , wait ) ;
157+ }
158+
159+ /// <summary>
160+ /// Simulates a multipoint swipe action.
161+ /// </summary>
162+ /// <param name="positions">A list of positions on the screen where the swipe be made.</param>
163+ /// <param name="duration">The time measured in seconds to swipe from first position to the last position. Defaults to <code>0.1</code>.</param>
164+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
165+ public new void MultipointSwipe ( AltVector2 [ ] positions , float duration = 0.1f , bool wait = true )
166+ {
167+ base . MultipointSwipe ( positions , duration , wait ) ;
168+ }
169+
170+ /// <summary>
171+ /// Simulates holding left click button down for a specified amount of time at given coordinates.
172+ /// </summary>
173+ /// <param name="coordinates">The coordinates where the button is held down.</param>
174+ /// <param name="duration">The time measured in seconds to keep the button down.</param>
175+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
176+ public new void HoldButton ( AltVector2 coordinates , float duration , bool wait = true )
177+ {
178+ base . HoldButton ( coordinates , duration , wait ) ;
179+ }
180+
181+ /// <summary>
182+ /// Simulates key press action in your app.
183+ /// </summary>
184+ /// <param name="keyCode">The key code of the key simulated to be pressed.</param>
185+ /// <param name="power" >A value between [-1,1] used for joysticks to indicate how hard the button was pressed. Defaults to <c>1</c>.</param>
186+ /// <param name="duration">The time measured in seconds from the key press to the key release. Defaults to <c>0.1</c></param>
187+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
188+ public new void PressKey ( AltKeyCode keyCode , float power = 1 , float duration = 0.1f , bool wait = true )
189+ {
190+ base . PressKey ( keyCode , power , duration , wait ) ;
191+ }
192+
193+ /// <summary>
194+ /// Simulates multiple keys pressed action in your app.
195+ /// </summary>
196+ /// <param name="keyCodes">The list of key codes of the keys simulated to be pressed.</param>
197+ /// <param name="power" >A value between [-1,1] used for joysticks to indicate how hard the button was pressed. Defaults to <c>1</c>.</param>
198+ /// <param name="duration">The time measured in seconds from the key press to the key release. Defaults to <c>0.1</c></param>
199+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
200+ public new void PressKeys ( AltKeyCode [ ] keyCodes , float power = 1 , float duration = 0.1f , bool wait = true )
201+ {
202+ base . PressKeys ( keyCodes , power , duration , wait ) ;
203+ }
204+
205+ public new void KeyDown ( AltKeyCode keyCode , float power = 1 )
206+ {
207+ base . KeyDown ( keyCode , power ) ;
208+ }
209+
210+ /// <summary>
211+ /// Simulates multiple keys down action in your app.
212+ /// </summary>
213+ /// <param name="keyCodes">The key codes of the keys simulated to be down.</param>
214+ /// <param name="power" >A value between [-1,1] used for joysticks to indicate how hard the button was pressed. Defaults to <c>1</c>.</param>
215+ public new void KeysDown ( AltKeyCode [ ] keyCodes , float power = 1 )
216+ {
217+ base . KeysDown ( keyCodes , power ) ;
218+ }
219+
220+
221+ /// <summary>
222+ /// Simulate mouse movement in your app.
223+ /// </summary>
224+ /// <param name="coordinates">The screen coordinates</param>
225+ /// <param name="duration">The time measured in seconds to move the mouse from the current mouse position to the set coordinates. Defaults to <c>0.1f</c></param>
226+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
227+ public new void MoveMouse ( AltVector2 coordinates , float duration = 0.1f , bool wait = true )
228+ {
229+ base . MoveMouse ( coordinates , duration , wait ) ;
230+ }
231+
232+ /// <summary>
233+ /// Simulate scroll action in your app.
234+ /// </summary>
235+ /// <param name="speed">Set how fast to scroll. Positive values will scroll up and negative values will scroll down. Defaults to <code> 1 </code></param>
236+ /// <param name="duration">The duration of the scroll in seconds. Defaults to <code> 0.1 </code></param>
237+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
238+ public new void Scroll ( float speed = 1 , float duration = 0.1f , bool wait = true )
239+ {
240+ base . Scroll ( speed , duration , wait ) ;
241+ }
242+
243+ /// <summary>
244+ /// Simulate scroll action in your app.
245+ /// </summary>
246+ /// <param name="scrollValue">Set how fast to scroll. X is horizontal and Y is vertical. Defaults to <code> 1 </code></param>
247+ /// <param name="duration">The duration of the scroll in seconds. Defaults to <code> 0.1 </code></param>
248+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
249+ public new void Scroll ( AltVector2 scrollValue , float duration = 0.1f , bool wait = true )
250+ {
251+ base . Scroll ( scrollValue , duration , wait ) ;
252+ }
253+
254+ /// <summary>
255+ /// Tap at screen coordinates
256+ /// </summary>
257+ /// <param name="coordinates">The screen coordinates</param>
258+ /// <param name="count">Number of taps</param>
259+ /// <param name="interval">Interval between taps in seconds</param>
260+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
261+ public new void Tap ( AltVector2 coordinates , int count = 1 , float interval = 0.1f , bool wait = true )
262+ {
263+ base . Tap ( coordinates , count , interval , wait ) ;
264+ }
265+
266+ /// <summary>
267+ /// Simulates device rotation action in your app.
268+ /// </summary>
269+ /// <param name="acceleration">The linear acceleration of a device.</param>
270+ /// <param name="duration">How long the rotation will take in seconds. Defaults to <code>0.1<code>.</param>
271+ /// <param name="wait">If set wait for command to finish. Defaults to <c>True</c>.</param>
272+ public new void Tilt ( AltVector3 acceleration , float duration = 0.1f , bool wait = true )
273+ {
274+ base . Tilt ( acceleration , duration , wait ) ;
275+ }
276+
277+ public new List < AltObject > GetAllElements ( AltBy cameraAltBy = null , bool enabled = true )
278+ {
279+ return base . GetAllElements ( cameraAltBy , enabled ) ;
280+ }
281+
282+ public new List < AltObjectLight > GetAllElementsLight ( AltBy cameraAltBy = null , bool enabled = true )
283+ {
284+ return base . GetAllElementsLight ( cameraAltBy , enabled ) ;
285+ }
286+
287+ public new AltObject WaitForObject ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true , double timeout = 20 , double interval = 0.5 )
288+ {
289+ return base . WaitForObject ( altBy , cameraAltBy , enabled , timeout , interval ) ;
290+ }
291+
292+ public new void WaitForObjectNotBePresent ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true , double timeout = 20 , double interval = 0.5 )
293+ {
294+ base . WaitForObjectNotBePresent ( altBy , cameraAltBy , enabled , timeout , interval ) ;
295+ }
296+
297+ public new AltObject WaitForObjectWhichContains ( AltBy altBy , AltBy cameraAltBy = null , bool enabled = true , double timeout = 20 , double interval = 0.5 )
298+ {
299+ return base . WaitForObjectWhichContains ( altBy , cameraAltBy , enabled , timeout , interval ) ;
300+ }
301+
302+ public new List < string > GetAllScenes ( )
303+ {
304+ return base . GetAllScenes ( ) ;
305+ }
306+
307+ public new List < AltObject > GetAllCameras ( )
308+ {
309+ return base . GetAllCameras ( ) ;
310+ }
311+
312+ public new List < AltObject > GetAllActiveCameras ( )
313+ {
314+ return base . GetAllActiveCameras ( ) ;
315+ }
316+ public new AltVector2 GetApplicationScreenSize ( )
317+ {
318+ return base . GetApplicationScreenSize ( ) ;
319+ }
320+
321+
322+ public new int BeginTouch ( AltVector2 screenPosition )
323+ {
324+ return base . BeginTouch ( screenPosition ) ;
325+ }
326+
327+ public new void MoveTouch ( int fingerId , AltVector2 screenPosition )
328+ {
329+ base . MoveTouch ( fingerId , screenPosition ) ;
330+ }
331+
332+ public new void EndTouch ( int fingerId )
333+ {
334+ base . EndTouch ( fingerId ) ;
335+ }
336+
337+ public new AltObject FindObjectAtCoordinates ( AltVector2 screenPosition )
338+ {
339+ return base . FindObjectAtCoordinates ( screenPosition ) ;
340+ }
341+ }
342+ }
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