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Update CHANGELOG.md
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CHANGELOG.md

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### v2.5.1
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- Added `No Armor Overlay + Console Edition Eat Animation` subpack
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- The trident charge animation now properly plays when the player is crawling
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- The crawl animation no longer transforms the player root based on head pitch
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- **Proper cape/persona support!** (thanks to [Rainvay_ZCYF](https://mcpedl.com/user/zouchenyunfei/) for sharing a workaround!)
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- The cape overlay pack is now deprecated for this reason
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- Revamped subpack configurations
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- Proper leather armor color support while armor hurt overlay is active (only applies to subpacks which have this feature)
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- Proper leather armor color support while armor hurt overlay is active (for applicable subpacks)
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- This means that leather armor textures are no longer overwritten
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- Tweaked armor hurt overlay color values
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- "Redder Armor Overlay" subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6)
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- `Redder Armor Overlay` subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (`r=1.0, g=0.0, b=0.0, a=0.6`)
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- Improved shield animations
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- Uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
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- Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield
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- Improved elytra animations and model scale
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- Tweaked spyglass animations/1st person positioning
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- Tweaked trident wielding animations
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- Damage particle color now more closely aligns with Minecraft Java Edition
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- Damage particles now emit at the center of a player's hitbox
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- Armor and elytra models now use `textures/misc/enchanted_actor_glint` instead of `textures/misc/enchanted_item_glint` for the enchantment glint texture
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- The player's arms in menus no longer bob, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
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- Improved the eat animation to match Minecraft Console Edition (only applies to subpacks which have this feature)
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- The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower
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- Improved the eat animation to match Minecraft Console Edition (for applicable subpacks)
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- Partially fixed armor trims not showing
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- Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations
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- Banners now properly render on shields

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