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1 | 1 | ### v2.5.1 |
| 2 | + |
2 | 3 | - Added `No Armor Overlay + Console Edition Eat Animation` subpack |
3 | 4 | - The trident charge animation now properly plays when the player is crawling |
4 | 5 | - The crawl animation no longer transforms the player root based on head pitch |
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11 | 12 | - **Proper cape/persona support!** (thanks to [Rainvay_ZCYF](https://mcpedl.com/user/zouchenyunfei/) for sharing a workaround!) |
12 | 13 | - The cape overlay pack is now deprecated for this reason |
13 | 14 | - Revamped subpack configurations |
14 | | -- Proper leather armor color support while armor hurt overlay is active (only applies to subpacks which have this feature) |
| 15 | +- Proper leather armor color support while armor hurt overlay is active (for applicable subpacks) |
15 | 16 | - This means that leather armor textures are no longer overwritten |
16 | 17 | - Tweaked armor hurt overlay color values |
17 | | - - "Redder Armor Overlay" subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (r=1.0, g=0.0, b=0.0, a=0.6) |
| 18 | + - `Redder Armor Overlay` subpacks now use the same RGBA values as vanilla Minecraft Bedrock Edition (`r=1.0, g=0.0, b=0.0, a=0.6`) |
18 | 19 | - Improved shield animations |
19 | | - - Uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield |
| 20 | + - Now uses the shield blocking flag instead of the player sneaking flag to determine whether a player should block with their shield |
20 | 21 | - Improved elytra animations and model scale |
21 | 22 | - Tweaked spyglass animations/1st person positioning |
22 | 23 | - Tweaked trident wielding animations |
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26 | 27 | - Damage particle color now more closely aligns with Minecraft Java Edition |
27 | 28 | - Damage particles now emit at the center of a player's hitbox |
28 | 29 | - Armor and elytra models now use `textures/misc/enchanted_actor_glint` instead of `textures/misc/enchanted_item_glint` for the enchantment glint texture |
29 | | -- The player's arms in menus no longer bob, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower |
30 | | -- Improved the eat animation to match Minecraft Console Edition (only applies to subpacks which have this feature) |
| 30 | +- The player's arms no longer bob while being rendered in menus, and instead are fixed to match the angle of that in Minecraft Bedrock Edition v1.12.1 and lower |
| 31 | +- Improved the eat animation to match Minecraft Console Edition (for applicable subpacks) |
31 | 32 | - Partially fixed armor trims not showing |
32 | 33 | - Currently it isn't possible to show armor trims on the hurt armor overlay due to resource pack limitations |
33 | 34 | - Banners now properly render on shields |
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