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We're working on exposing jolt's vehicle API + build question! #126

@bryanedds

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@bryanedds

Hi Amer!

I don't think we have your direct discord contact, so we're just making this issue to let you know that we're working on exposing the vehicle API for your Jolt wrapper! This is for our upcoming racing gaming project we started working on very recently -

Image

As for the Jolt API, these are the types we're planning to expose -

Wheel
WheelSettings
VehicleController
VehicleControllerSettings
VehicleConstraint
VehicleConstraint::CombineFunction (optional)
VehicleConstraint::StepCallback (optional)
VehicleConstraintSettings
VehicleAntiRollBars
VehicleCollisionTester with
 | VehicleCollisionTesterRay
 | VehicleCollisionTesterCastSphere
 | VehicleCollisionTesterCastCylinder

Please let us know if we've missed any!

These are our forks that we're going to make our pull requests to you here -

https://github.com/bryanedds/joltc

https://github.com/bryanedds/JoltPhysicsSharp

We'll update you as progress is made - shouldn't take us more than a day or two to have a PR ready for you!

Our big question is around building the joltc library for non-Windows platforms, such as Linux and Android for testing. We are hoping you'll be able to make the builds for all the platforms once you uptake our PR, but we'd at least like to build and test on Linux before submitting said PR. We'd like to be able to augment our organizational knowledge on how to build for these varying platforms.

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