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| 1 | +// Copyright (c) Amer Koleci and Contributors. |
| 2 | +// Licensed under the MIT License (MIT). See LICENSE in the repository root for more information. |
| 3 | + |
| 4 | +using System.ComponentModel; |
| 5 | +using System.Numerics; |
| 6 | +using Alimer.Assets.Graphics; |
| 7 | +using Alimer.Engine; |
| 8 | +using Alimer.Graphics; |
| 9 | +using Alimer.Physics; |
| 10 | +using Alimer.Rendering; |
| 11 | + |
| 12 | +namespace Alimer.Samples; |
| 13 | + |
| 14 | +[Description("Engine - Scene PBR Renderer")] |
| 15 | +public sealed class ScenePBRRendererSample : SampleBase |
| 16 | +{ |
| 17 | + private readonly Entity _cameraEntity; |
| 18 | + private readonly Entity _damagedHelmetEntity; |
| 19 | + |
| 20 | + public ScenePBRRendererSample(IServiceRegistry services) |
| 21 | + : base("Engine - Scene Cube") |
| 22 | + { |
| 23 | + Services = services; |
| 24 | + GraphicsDevice = services.GetService<GraphicsDevice>(); |
| 25 | + Scene = services.GetService<SceneSystem>(); |
| 26 | + Entity root = new(); |
| 27 | + |
| 28 | + // Camera |
| 29 | + _cameraEntity = new(); |
| 30 | + CameraComponent camera = _cameraEntity.AddComponent<CameraComponent>(); |
| 31 | + camera.Entity!.Transform.Position = new Vector3(0.0f, 0.0f, 25.0f); |
| 32 | + root.Children.Add(_cameraEntity); |
| 33 | + |
| 34 | + // GLTF mesh |
| 35 | + PhysicallyBasedMaterial sharedMaterial = new() |
| 36 | + { |
| 37 | + BaseColorFactor = Colors.White, |
| 38 | + }; |
| 39 | + |
| 40 | + string meshesPath = Path.Combine(AppContext.BaseDirectory, "Assets", "Meshes"); |
| 41 | + |
| 42 | + MeshImporter meshImporter = new(); |
| 43 | + MeshMetadata meshMetadata = new() |
| 44 | + { |
| 45 | + FileFullPath = Path.Combine(meshesPath, "DamagedHelmet.glb") |
| 46 | + }; |
| 47 | + MeshAsset meshAsset = meshImporter.Import(meshMetadata).Result; |
| 48 | + |
| 49 | + Span<VertexPositionNormalTangentTexture> vertices = stackalloc VertexPositionNormalTangentTexture[meshAsset.Data!.VertexCount]; |
| 50 | + for (int i = 0; i < meshAsset.Data.VertexCount; i++) |
| 51 | + { |
| 52 | + vertices[i] = new VertexPositionNormalTangentTexture( |
| 53 | + meshAsset.Data.Positions[i], |
| 54 | + meshAsset.Data.Normals[i], |
| 55 | + meshAsset.Data.Tangents[i], |
| 56 | + meshAsset.Data.Texcoords[i] |
| 57 | + ); |
| 58 | + } |
| 59 | + |
| 60 | + Mesh damagedHelmetMesh = new(vertices.Length, VertexPositionNormalTangentTexture.VertexAttributes, meshAsset.Data.Indices!.Length, IndexFormat.Uint32); |
| 61 | + damagedHelmetMesh.SetVertices(vertices); |
| 62 | + damagedHelmetMesh.SetIndices(meshAsset.Data.Indices!.AsSpan()); |
| 63 | + damagedHelmetMesh.RecalculateBounds(); |
| 64 | + damagedHelmetMesh.CreateGpuData(GraphicsDevice); |
| 65 | + _= ToDispose(damagedHelmetMesh); |
| 66 | + |
| 67 | + { |
| 68 | + _damagedHelmetEntity = new("Damaged Helmet", new Vector3(0.0f, 2.0f, 0.0f)); |
| 69 | + |
| 70 | + MeshComponent meshComponent = new(damagedHelmetMesh); |
| 71 | + meshComponent.Materials.Add(sharedMaterial); |
| 72 | + _damagedHelmetEntity.AddComponent(meshComponent); |
| 73 | + root.Children.Add(_damagedHelmetEntity); |
| 74 | + } |
| 75 | + |
| 76 | + Scene.RootEntity = root; |
| 77 | + } |
| 78 | + |
| 79 | + public IServiceRegistry Services { get; } |
| 80 | + public GraphicsDevice GraphicsDevice { get; } |
| 81 | + public SceneSystem Scene { get; } |
| 82 | + |
| 83 | + public override void Update(GameTime time) |
| 84 | + { |
| 85 | + float deltaTime = (float)time.Elapsed.TotalSeconds; |
| 86 | + _damagedHelmetEntity.Transform.Rotate(10 * deltaTime, 20 * deltaTime, 30 * deltaTime); |
| 87 | + } |
| 88 | + |
| 89 | + public override void Draw(CommandBuffer context, Texture swapChainTexture) |
| 90 | + { |
| 91 | + //_cubeEntity.GetComponent<RigidBodyComponent>().LinearVelocity = new Vector3(100, -100.0f, 0.0f); |
| 92 | + } |
| 93 | +} |
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