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// HELLO FELLOW CODERS! WE WELCOME YOU TO THE WORLD OF JAVASCRIPT
//----- We've curated this assignment for someone staring out in exploring the beauty of JavaScript and would urge you to go through the resources shared with you before you start with this. ----- //
//Go through the CSS file as well to get a hold of all the attributes we've added. You're free to add some of your own and maybe delete some of ours xD
//The point is, we want you to have fun and use all the concepts while doing this task. In case of any doubts, feel free to reach out to us!
// Your main work would be here, in main.js and would advice you to also pay a visit to the scenario.js
// Life of the player and the hacker.
var playerLife = 5;
var hackerLife = 5;
// Message to be displayed when the game is over
var hackerWinnerMessage = "YOU WON BUT ARE NOT HONEST ";
var playerWinnerMessage = "KUDOS YOU WON IT";
// ---------------Game code starts here ---------------//
// declare a few handy variables like we've done :p
var playerStartLife = parseInt(playerLife);
var hackerStartLife = parseInt(hackerLife);
// get the hacker card and player card dom elements
const hackercard = document.querySelector(".hacker-card");
const playerCardsarr = Array.from(document.querySelectorAll(".player-card"));
console.log(hackercard);
const nextturnbutton = document.querySelector(".next-turn");
let cardSelected = false;
let turn = 0;
const lifeCounts = Array.from(document.querySelectorAll(".life-total"));
lifeCounts[0].innerText = hackerStartLife;
lifeCounts[1].innerText = playerStartLife;
// we will declare the functions for you and you will complete those
updateScores(e);
// you learnt DOM manipulation right? here's an example of the same. Go ahead and use manipulate the DOM!
document.querySelector(".game-board").classList.add("before-game");
var allCardElements = document.querySelectorAll(".card");
// Adds click handler to all player card elements so that your cards are actionable
playerCardsarr.forEach((el) => {
console.log("I'm inside the playerCards eventHandler Adding forEach");
el.addEventListener("click", () => {
console.log("You just clicked a card!");
cardClicked(el);
});
});
// An example of a function that controls what would happen when a card is clicked
function cardClicked(cardEl) {
if(cardSelected) { return; }
cardSelected = true;
cardEl.classList.add("played-card");
document.querySelector(".game-board").classList.add("card-selected");
console.log("yupp! you just clicked a card");
// Yes JS is cool and this would allow you to wait 500ms before revealing the hacker power
setTimeout(function(){
revealHackerPower();
},500)
setTimeout(function(){
revealPlayerPower(cardEl);
},800)
setTimeout(function(cardEl){
compareCards();
}, 1400);
}
// Now write a function that shows the power level on the player card
function revealPlayerPower(cardEl){
cardEl.classList.toggle("show-power");
}
// Write a function that shows the power level on the hacker card
function revealHackerPower(){
hackercard.classList.toggle("show-power");
}
// Write a function to compare the cards. Here is where all your skills would come in handy!
// P.S: We've added the 'disabled' attribute in the CSS file for the button and you should use it in case you want a certain element to just go away or 'vanish' at a certain time. For eg: You'd definitely want the 'Next' button to go away after a player chooses a card right?
function compareCards(cardchosenbyuser){
let winner;
const playerPower = parseInt(cardchosenbyuser.lastElementChild.innerText);
const hackerPower = parseInt(hackercard.lastElementChild.innerText);
console.log(playerPower);
if (playerPower > hackerPower) {
--hackerLife;
lifeCounts[0].innerText = hackerLife;
hackercard.classList.toggle("worse-card");
cardchosenbyuser.classList.toggle("better-card");
winner = 1;
} else {
--playerLife;
lifeCounts[1].innerText = playerLife;
hackercard.classList.toggle("better-card");
cardchosenbyuser.classList.toggle("worse-card");
winner = 0;
}
lifeCounts[0].innerText = hackerLife;
lifeCounts[1].innerText = playerLife;
updateScores();
isGameOver();
nextTurn(cardchosenbyuser, winner);
}
// Function to bootstrap the next turn process
function nextTurn(cardchosenbyuser, winner) {
console.log("Inside the nextTurn function");
console.log(nextturnbutton);
setTimeout(() => { nextturnbutton.style.display = "block"; }, 2000);
setTimeout(() => {
hackercard.classList.toggle("showCard");
playerCardsarr.forEach((el) => {
el.classList.toggle("showCard");
});
if (winner === 0) { // hacker won
cardSelectedByUser.classList.toggle("worse-card");
hackercard.classList.toggle("better-card");
} else {
cardSelectedByUser.classList.toggle("better-card");
hackercard.classList.toggle("worse-card");
}
cardchosenbyuser.classList.toggle("played-card");
cardchosenbyuser.classList.toggle("show-power");
hackercard.classList.toggle("reveal-power");
// turning off the global cardSelected, and in the DOM
cardSelected = false;
document.querySelector(".game-board").classList.toggle("card-selected");
}, 1500);
}
//Use conditional statements and complete the function that shows the winner message
function isGameOver(winner) {
if ((playerLife <= 0) || (hackerLife <= 0)) {
const winnerSectionDiv = document.querySelector(".winner-section");
console.log(winnerSectionDiv);
winnerSectionDiv.style.display = "block";
nextturnbutton.style.opacity = 0;
const winnermessagediv = document.querySelector(".winner-message");
if (playerLife <= 0) {
winnermessagediv.innerText = hackerWinnerMessage;
} else {
winnermessagediv.innerText = playerWinnerMessage;
}
}
}
// Write a function that starts the game
function startGame() {
console.log(scenarios);
// Grab the start button and toggle it off
const startBtn = document.querySelector(".start-game");
console.log(startBtn);
startBtn.setAttribute("disabled", "true");
// Play the first turn of the game
playTurn();
}
// Now write a function that starts the game over from scratch
function restartGame(){
}
// We've also used a cool life bar that displays the life left. Write a function that updates the displayed life bar and life totals
// use innerHTML and a lot of other cool things to do this.
function updateScores(){
// Here these update life totals for each player
document.querySelector(".player-stats .life-total").innerHTML = playerLife;
// We've added the code to update the player lifebar
var playerPercent = playerLife / playerStartLife * 100;
if (playerPercent < 0) {
playerPercent = 0;
}
document.querySelector(".player-stats .life-left").style.height = playerPercent + "%";
// Now you write the code to update the hacker lifebar
document.querySelector(".hacker-stats .life-total").innerHTML = hackerLife;
let hackerPercent = hackerLife / hackerStartLife * 100;
if (hackerPercent < 0) {
hackerPercent = 0;
}
document.querySelector(".hacker-stats .life-left").style.height = hackerPercent + "%";
}
// Write a function that Plays one turn of the game
function playTurn() {
let turnNumber = turn % 5
nextturnbutton.style.display = "none";
// show the hacker card and player cards and sync all the info with the DOM
hackercard.firstElementChild.innerText = scenarios[turnNumber].hackerCard.description;
console.log(hackercard.lastElementChild);
hackercard.lastElementChild.innerText = scenarios[turnNumber].hackerCard.power;
hackercard.classList.toggle("showCard");
playerCardsarr.forEach((el) => {
el.classList.toggle("showCard");
console.log("I'm inside the playerCards forEach");
});
playerCardsarr[0].firstElementChild.innerText = scenarios[turnNumber].playerCards[0].description;
playerCardsarr[1].firstElementChild.innerText = scenarios[turnNumber].playerCards[1].description;
playerCardsarr[2].firstElementChild.innerText = scenarios[turnNumber].playerCards[2].description;
playerCardsarr[0].lastElementChild.innerText = scenarios[turnNumber].playerCards[0].power;
playerCardsarr[1].lastElementChild.innerText = scenarios[turnNumber].playerCards[1].power;
playerCardsarr[2].lastElementChild.innerText = scenarios[turnNumber].playerCards[2].power;
}