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@@ -52,20 +57,29 @@ Change editor type to **Retarget Animation Node**.
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### Mapping Bone
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New π‘ Add π‘ Object π‘ **Target And Source Object** π‘ Fill Target And Source π‘ Select Target And Source Armature π‘ Change Mode To **Pose** π‘ Select The Bone Target First And Then Select The Source Bone π‘ **Create Bone Node From Selected Bones** π‘ Change Mode To **Object** π‘ **BIND**.
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- New.
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- Add.
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- Object.
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-**Target And Source Object**.
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- Fill Target And Source.
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- Select Target And Source Armature.
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- Change Mode To **Pose**.
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- Select The Bone Target And Select The Source Bone.
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-**Create Bone Node From Selected Bones**.
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-**BIND**.
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**NOTE** : You can mapping bone when the object node is binding.
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