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PascalType.Painter.GDI.pas
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214 lines (184 loc) · 6.69 KB
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unit PascalType.Painter.GDI;
////////////////////////////////////////////////////////////////////////////////
// //
// Version: MPL 1.1 or LGPL 2.1 with linking exception //
// //
// The contents of this file are subject to the Mozilla Public License //
// Version 1.1 (the "License"); you may not use this file except in //
// compliance with the License. You may obtain a copy of the License at //
// http://www.mozilla.org/MPL/ //
// //
// Software distributed under the License is distributed on an "AS IS" //
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the //
// License for the specific language governing rights and limitations under //
// the License. //
// //
// Alternatively, the contents of this file may be used under the terms of //
// the Free Pascal modified version of the GNU Lesser General Public //
// License Version 2.1 (the "FPC modified LGPL License"), in which case the //
// provisions of this license are applicable instead of those above. //
// Please see the file LICENSE.txt for additional information concerning //
// this license. //
// //
// The code is part of the PascalType Project //
// //
// The initial developer of this code is Christian-W. Budde //
// //
// Portions created by Christian-W. Budde are Copyright (C) 2010-2017 //
// by Christian-W. Budde. All Rights Reserved. //
// //
////////////////////////////////////////////////////////////////////////////////
interface
{$I PT_Compiler.inc}
uses
{$IFDEF FPC}LCLIntf, LCLType, {$IFDEF MSWINDOWS} Windows, {$ENDIF}
{$ELSE}Windows, {$ENDIF} Classes, Sysutils, Graphics,
PascalType.Types,
PascalType.FontFace,
PascalType.Painter,
PascalType.Tables,
PascalType.Tables.TrueType,
PascalType.Tables.TrueType.glyf;
//------------------------------------------------------------------------------
//
// TPascalTypePainterGDI
//
//------------------------------------------------------------------------------
// GDI font rasterizer
//------------------------------------------------------------------------------
type
TPascalTypePainterGDI = class abstract(TInterfacedObject, IPascalTypePainter)
private
FCanvas: TCanvas;
protected
property Canvas: TCanvas read FCanvas;
protected
// IPascalTypePainter
procedure BeginUpdate;
procedure EndUpdate;
procedure BeginGlyph;
procedure EndGlyph;
procedure BeginPath;
procedure EndPath(AClose: boolean);
procedure MoveTo(const p: TFloatPoint);
procedure LineTo(const p: TFloatPoint);
procedure QuadraticBezierTo(const ControlPoint, p: TFloatPoint);
procedure CubicBezierTo(const ControlPoint1, ControlPoint2, p: TFloatPoint);
procedure Rectangle(const r: TFloatRect);
procedure Circle(const p: TFloatPoint; Radius: TRenderFloat);
procedure SetColor(Color: Cardinal);
function GetColor: Cardinal;
procedure SetStrokeColor(Color: Cardinal);
function GetStrokeColor: Cardinal;
public
constructor Create(ACanvas: TCanvas);
end;
implementation
uses
UITypes,
Math,
PascalType.FontFace.SFNT,
PascalType.Tables.TrueType.hhea;
//------------------------------------------------------------------------------
//
// TPascalTypePainterGDI
//
//------------------------------------------------------------------------------
constructor TPascalTypePainterGDI.Create(ACanvas: TCanvas);
begin
inherited Create;
FCanvas := ACanvas;
FCanvas.Brush.Color := clBlack;
FCanvas.Brush.Style := bsSolid;
Windows.SetPolyFillMode(FCanvas.Handle, WINDING);
end;
procedure TPascalTypePainterGDI.BeginGlyph;
begin
Windows.BeginPath(FCanvas.Handle);
end;
procedure TPascalTypePainterGDI.EndGlyph;
begin
Windows.EndPath(FCanvas.Handle);
Windows.FillPath(FCanvas.Handle);
end;
procedure TPascalTypePainterGDI.BeginPath;
begin
end;
procedure TPascalTypePainterGDI.EndPath(AClose: boolean);
begin
if (AClose) then
Windows.CloseFigure(FCanvas.Handle);
end;
procedure TPascalTypePainterGDI.BeginUpdate;
begin
end;
procedure TPascalTypePainterGDI.EndUpdate;
begin
end;
procedure TPascalTypePainterGDI.SetColor(Color: Cardinal);
begin
Canvas.Brush.Color := Color and $00FFFFFF;
end;
function TPascalTypePainterGDI.GetColor: Cardinal;
begin
Result := Cardinal(Canvas.Brush.Color) or $FF000000;
end;
procedure TPascalTypePainterGDI.SetStrokeColor(Color: Cardinal);
begin
Canvas.Pen.Color := Color and $00FFFFFF;
end;
function TPascalTypePainterGDI.GetStrokeColor: Cardinal;
begin
Result := Cardinal(Canvas.Pen.Color) or $FF000000;
end;
procedure TPascalTypePainterGDI.Circle(const p: TFloatPoint; Radius: TRenderFloat);
var
r: TRect;
begin
r.Left := Floor(p.X - Radius);
r.Top := Floor(p.Y - Radius);
r.Right := Ceil(p.X + Radius);
r.Bottom := Ceil(p.Y + Radius);
Canvas.Ellipse(r);
end;
procedure TPascalTypePainterGDI.CubicBezierTo(const ControlPoint1, ControlPoint2, p: TFloatPoint);
var
cp1, cp2, pp: TPoint;
begin
cp1.X := Round(ControlPoint1.X);
cp1.Y := Round(ControlPoint1.Y);
cp2.X := Round(ControlPoint2.X);
cp2.Y := Round(ControlPoint2.Y);
pp.X := Round(p.X);
pp.Y := Round(p.Y);
Canvas.PolyBezierTo([cp1, cp2, pp])
end;
procedure TPascalTypePainterGDI.LineTo(const p: TFloatPoint);
begin
Canvas.LineTo(Round(p.X), Round(p.Y));
end;
procedure TPascalTypePainterGDI.MoveTo(const p: TFloatPoint);
begin
Canvas.MoveTo(Round(p.X), Round(p.Y));
end;
procedure TPascalTypePainterGDI.QuadraticBezierTo(const ControlPoint, p: TFloatPoint);
var
cp, pp: TPoint;
begin
cp.X := Round(ControlPoint.X);
cp.Y := Round(ControlPoint.Y);
pp.X := Round(p.X);
pp.Y := Round(p.Y);
Canvas.PolyBezierTo([cp, pp, pp])
end;
procedure TPascalTypePainterGDI.Rectangle(const r: TFloatRect);
var
r2: TRect;
begin
r2.Left := Floor(r.Left);
r2.Top := Floor(r.Top);
r2.Right := Ceil(r.Right);
r2.Bottom := Ceil(r.Bottom);
Canvas.Rectangle(r2);
end;
end.