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SkillsLevelSelectionScene.java
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116 lines (102 loc) · 2.81 KB
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package primary.scenes;
import javafx.fxml.FXML;
import javafx.fxml.FXMLLoader;
import javafx.scene.Parent;
import javafx.scene.text.Text;
import skills.EngineerSkill;
import skills.FighterSkill;
import skills.MerchantSkill;
import skills.PilotSkill;
import java.io.File;
import java.io.IOException;
public class SkillsLevelSelectionScene extends SceneLoader {
@FXML
private Text skillPointsDisplay;
@FXML
private Text pilotLevelDisplay;
@FXML
private Text fighterLevelDisplay;
@FXML
private Text merchantLevelDisplay;
@FXML
private Text engineerLevelDisplay;
@FXML
public void initialize() {
skillPointsDisplay.setText("Skill points: " + player.getSkillPoints());
pilotLevelDisplay.setText("" + player.getPilotSkill().getValue());
fighterLevelDisplay.setText("" + player.getFighterSkill().getValue());
merchantLevelDisplay.setText("" + player.getMerchantSkill().getValue());
engineerLevelDisplay.setText("" + player.getEngineerSkill().getValue());
}
@Override
public Parent build() {
FXMLLoader loader = new FXMLLoader();
loader.setController(this);
try {
return loader.load(new File(
"src/resources/SkillsLevelSelectionScene.fxml"
).toURI().toURL());
} catch (IOException e) {
System.out.println("ERROR HERE");
e.printStackTrace();
}
return null;
}
@FXML
private void handlePilotUp() {
new PilotSkill(1).upgrade(player);
setStage(this);
}
@FXML
private void handlePilotDown() {
new PilotSkill(-1).upgrade(player);
setStage(this);
}
@FXML
private void handleFighterUp() {
new FighterSkill(1).upgrade(player);
setStage(this);
}
@FXML
private void handleFighterDown() {
new FighterSkill(-1).upgrade(player);
setStage(this);
}
@FXML
private void handleMerchantUp() {
new MerchantSkill(1).upgrade(player);
setStage(this);
}
@FXML
private void handleMerchantDown() {
new MerchantSkill(-1).upgrade(player);
setStage(this);
}
@FXML
private void handleEngineerUp() {
new EngineerSkill(1).upgrade(player);
setStage(this);
}
@FXML
private void handleEngineerDown() {
new EngineerSkill(-1).upgrade(player);
setStage(this);
}
@FXML
private void handleBack() {
player.resetSkill();
try {
setStage(new NameSelectionScene());
} catch (Throwable f) {
f.printStackTrace();
}
}
@FXML
private void handleFinish() {
try {
setStage(new CharacterSheetScene());
} catch (Throwable f) {
f.printStackTrace();
}
}
}