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39 | 39 | #include <tdme/engine/prototype/PrototypeTerrain.h> |
40 | 40 | #include <tdme/engine/prototype/PrototypeTerrainBrush.h> |
41 | 41 | #include <tdme/engine/prototype/PrototypeTerrainBrushPrototype.h> |
| 42 | +#include <tdme/engine/tools/FileSystemTools.h> |
| 43 | +#include <tdme/engine/tools/ThumbnailTool.h> |
42 | 44 | #include <tdme/engine/Color4.h> |
43 | 45 | #include <tdme/engine/Engine.h> |
44 | 46 | #include <tdme/engine/EntityShaderParameters.h> |
45 | 47 | #include <tdme/engine/LODObject.h> |
46 | 48 | #include <tdme/engine/ShaderParameter.h> |
47 | | -#include <tdme/engine/tools/ThumbnailTool.h> |
48 | | -#include <tdme/engine/tools/FileSystemTools.h> |
49 | 49 | #include <tdme/math/Vector3.h> |
50 | 50 | #include <tdme/os/filesystem/FileSystem.h> |
51 | 51 | #include <tdme/os/filesystem/FileSystemInterface.h> |
@@ -94,13 +94,13 @@ using tdme::engine::prototype::PrototypePhysics_BodyType; |
94 | 94 | using tdme::engine::prototype::PrototypeTerrain; |
95 | 95 | using tdme::engine::prototype::PrototypeTerrainBrush; |
96 | 96 | using tdme::engine::prototype::PrototypeTerrainBrushPrototype; |
| 97 | +using tdme::engine::tools::FileSystemTools; |
| 98 | +using tdme::engine::tools::ThumbnailTool; |
97 | 99 | using tdme::engine::Color4; |
98 | 100 | using tdme::engine::Engine; |
99 | 101 | using tdme::engine::EntityShaderParameters; |
100 | 102 | using tdme::engine::LODObject; |
101 | 103 | using tdme::engine::ShaderParameter; |
102 | | -using tdme::engine::tools::ThumbnailTool; |
103 | | -using tdme::engine::tools::FileSystemTools; |
104 | 104 | using tdme::math::Vector3; |
105 | 105 | using tdme::os::filesystem::FileSystem; |
106 | 106 | using tdme::os::filesystem::FileSystemInterface; |
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