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| 1 | +import { CUSTOM_ELEMENTS_SCHEMA, Component, Input } from '@angular/core'; |
| 2 | +import { NgtArgs } from 'angular-three'; |
| 3 | +import { NgtsFloat, type NgtsFloatState } from 'angular-three-soba/staging'; |
| 4 | +import * as THREE from 'three'; |
| 5 | +import { makeDecorators, makeStoryObject, number } from '../setup-canvas'; |
| 6 | + |
| 7 | +@Component({ |
| 8 | + standalone: true, |
| 9 | + template: ` |
| 10 | + <ngts-float |
| 11 | + [position]="[0, 1.1, 0]" |
| 12 | + [rotation]="[Math.PI / 3.5, 0, 0]" |
| 13 | + [floatingRange]="floatingRange" |
| 14 | + [floatIntensity]="floatIntensity" |
| 15 | + [rotationIntensity]="rotationIntensity" |
| 16 | + [speed]="speed" |
| 17 | + > |
| 18 | + <ngt-mesh> |
| 19 | + <ngt-box-geometry *args="[2, 2, 2]" /> |
| 20 | + <ngt-mesh-standard-material [wireframe]="true" color="white" /> |
| 21 | + </ngt-mesh> |
| 22 | + </ngts-float> |
| 23 | +
|
| 24 | + <ngt-mesh [position]="[0, -6, 0]" [rotation]="[Math.PI / -2, 0, 0]"> |
| 25 | + <ngt-plane-geometry *args="[200, 200, 75, 75]" /> |
| 26 | + <ngt-mesh-basic-material [wireframe]="true" color="red" [side]="DoubleSide" /> |
| 27 | + </ngt-mesh> |
| 28 | + `, |
| 29 | + imports: [NgtsFloat, NgtArgs], |
| 30 | + schemas: [CUSTOM_ELEMENTS_SCHEMA], |
| 31 | +}) |
| 32 | +class DefaultFloatStory { |
| 33 | + Math = Math; |
| 34 | + DoubleSide = THREE.DoubleSide; |
| 35 | + |
| 36 | + @Input() floatingRange: NgtsFloatState['floatingRange'] = [undefined, 1]; |
| 37 | + @Input() floatIntensity: NgtsFloatState['floatIntensity'] = 2; |
| 38 | + @Input() rotationIntensity: NgtsFloatState['rotationIntensity'] = 4; |
| 39 | + @Input() speed: NgtsFloatState['speed'] = 5; |
| 40 | +} |
| 41 | + |
| 42 | +export default { |
| 43 | + title: 'Staging/Float', |
| 44 | + decorators: makeDecorators(), |
| 45 | +}; |
| 46 | + |
| 47 | +export const Default = makeStoryObject(DefaultFloatStory, { |
| 48 | + canvasOptions: { camera: { position: [0, 0, 10] } }, |
| 49 | + argsOptions: { |
| 50 | + floatingRange: [number(0), number(1)], |
| 51 | + floatIntensity: number(2), |
| 52 | + rotationIntensity: number(4), |
| 53 | + speed: number(5), |
| 54 | + }, |
| 55 | +}); |
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