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Overview
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---
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*[387 units in 36 unit classes](UnitsNet/GeneratedCode/Enums) generated from [JSON](UnitsNet/Scripts/UnitDefinitions/) by [Powershell scripts](UnitsNet/Scripts/GenerateUnits.ps1)
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*[826 unit tests](http://teamcity.chump.work/viewType.html?guest=1&buildTypeId=UnitsNet_BuildTest) on conversions and localizations
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*[827 unit tests](http://teamcity.chump.work/viewType.html?guest=1&buildTypeId=UnitsNet_BuildTest) on conversions and localizations
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* Immutable structs that implement IEquatable, IComparable
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*[Static typing](#static-typing) to avoid ambiguous values or units
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*[Operator overloads](#operator-overloads) for arithmetic, also between compatible units
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*[Extension methods](#extension-methods) for short-hand creation and conversions
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*[Parse and ToString()](#culture) supports cultures and localization
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*[Enumerate units](#enumerate-units) for user selection
Forceweight=80.Kilograms() *stdGravity; // 80 kilograms-force or 784.532 newtons
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```
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<aname="culture"></a>Culture and Localization
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The culture for abbreviations defaults to Thread.CurrentUICulture and falls back to US English if not defined. Thread.CurrentCulture affects number formatting unless a custom culture is specified. The relevant methods are:
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