|
| 1 | +/* |
| 2 | + * HID host library for gamepad and mouse input devices. |
| 3 | + * |
| 4 | + * Loosely based on https://github.com/esp32-open-source/usb-components/blob/master/hid-parser/hid_parser.c |
| 5 | + * |
| 6 | + * SPDX-FileCopyrightText: 2024-2025 chegewara |
| 7 | + * SPDX-FileCopyrightText: 2025 Badge.Team |
| 8 | + * |
| 9 | + * SPDX-License-Identifier: MIT |
| 10 | + */ |
| 11 | +#include "badge_hid_drivers.h" |
| 12 | +#include "esp_log.h" |
| 13 | +#include "usb/hid.h" |
| 14 | + |
| 15 | +static char const TAG[] = "BADGE_HID_DRIVER"; |
| 16 | + |
| 17 | +static int32_t extract_signed_bits(const uint8_t* data, uint16_t bit_offset, uint8_t bit_size) { |
| 18 | + uint32_t raw = 0; |
| 19 | + for (int i = 0; i < ((bit_size + 7) / 8) + 1; ++i) { |
| 20 | + raw |= data[(bit_offset / 8) + i] << (i * 8); |
| 21 | + } |
| 22 | + |
| 23 | + raw >>= (bit_offset % 8); |
| 24 | + int32_t value = raw & ((1u << bit_size) - 1); |
| 25 | + |
| 26 | + // Sign extend |
| 27 | + if (value & (1u << (bit_size - 1))) { |
| 28 | + value |= ~((1u << bit_size) - 1); |
| 29 | + } |
| 30 | + |
| 31 | + return value; |
| 32 | +} |
| 33 | + |
| 34 | +static bool analyze_mouse_layout(const uint8_t* desc, int desc_len, mouse_field_layout_t* layout_out) { |
| 35 | + memset(layout_out, 0, sizeof(*layout_out)); |
| 36 | + |
| 37 | + uint16_t bit_offset = 0; |
| 38 | + uint8_t usage_page = 0; |
| 39 | + uint16_t usages[32] = {0}; |
| 40 | + int usage_index = 0; |
| 41 | + int report_size = 0; |
| 42 | + int report_count = 0; |
| 43 | + |
| 44 | + for (int i = 0; i < desc_len;) { |
| 45 | + uint8_t b = desc[i++]; |
| 46 | + if (b == 0xFE || i >= desc_len) break; |
| 47 | + |
| 48 | + int size = b & 0x03; |
| 49 | + int type = (b >> 2) & 0x03; |
| 50 | + int tag = (b >> 4) & 0x0F; |
| 51 | + if (size == 3) size = 4; |
| 52 | + if (i + size > desc_len) break; |
| 53 | + |
| 54 | + uint32_t data = 0; |
| 55 | + for (int j = 0; j < size; j++) { |
| 56 | + data |= desc[i++] << (j * 8); |
| 57 | + } |
| 58 | + |
| 59 | + switch (type) { |
| 60 | + case 0x1: // Global |
| 61 | + if (tag == 0x0) |
| 62 | + usage_page = data; |
| 63 | + else if (tag == 0x7) |
| 64 | + report_size = data; |
| 65 | + else if (tag == 0x9) |
| 66 | + report_count = data; |
| 67 | + break; |
| 68 | + |
| 69 | + case 0x2: // Local |
| 70 | + if (tag == 0x0 && usage_index < 32) usages[usage_index++] = data; |
| 71 | + break; |
| 72 | + |
| 73 | + case 0x0: // Main |
| 74 | + if (tag == 0x8) { // Input |
| 75 | + if (usage_page == 0x01 || usage_page == 0x09 || usage_page == 0x0C) { |
| 76 | + int fields = report_count; |
| 77 | + int bits = report_size; |
| 78 | + |
| 79 | + int used = usage_index; |
| 80 | + if (used > fields) used = fields; |
| 81 | + |
| 82 | + for (int u = 0; u < used; u++) { |
| 83 | + uint16_t usage = usages[u]; |
| 84 | + if (usage_page == 0x01) { |
| 85 | + if (usage == 0x30) { |
| 86 | + layout_out->has_x = true; |
| 87 | + layout_out->x_bit_offset = bit_offset; |
| 88 | + layout_out->x_bit_size = bits; |
| 89 | + } else if (usage == 0x31) { |
| 90 | + layout_out->has_y = true; |
| 91 | + layout_out->y_bit_offset = bit_offset; |
| 92 | + layout_out->y_bit_size = bits; |
| 93 | + } else if (usage == 0x38) { |
| 94 | + layout_out->has_scroll = true; |
| 95 | + layout_out->scroll_bit_offset = bit_offset; |
| 96 | + layout_out->scroll_bit_size = bits; |
| 97 | + } else if (usage == 0x48) { |
| 98 | + layout_out->has_tilt = true; |
| 99 | + layout_out->tilt_bit_offset = bit_offset; |
| 100 | + layout_out->tilt_bit_size = bits; |
| 101 | + } |
| 102 | + } else if (usage_page == 0x0C && usage == 0x0238) { |
| 103 | + layout_out->has_tilt = true; |
| 104 | + layout_out->tilt_bit_offset = bit_offset; |
| 105 | + layout_out->tilt_bit_size = bits; |
| 106 | + } else if (usage_page == 0x09 && usage >= 0x01 && usage <= 0x10) { |
| 107 | + if (!layout_out->has_buttons) layout_out->button_bit_offset = bit_offset; |
| 108 | + layout_out->has_buttons = true; |
| 109 | + layout_out->button_bit_count += 1; |
| 110 | + } |
| 111 | + bit_offset += bits; |
| 112 | + } |
| 113 | + |
| 114 | + // Account for unused fields (e.g. Button 3-16 with no Usage tags) |
| 115 | + if (fields > used) { |
| 116 | + bit_offset += (fields - used) * bits; |
| 117 | + } |
| 118 | + |
| 119 | + usage_index = 0; |
| 120 | + memset(usages, 0, sizeof(usages)); |
| 121 | + } |
| 122 | + } |
| 123 | + break; |
| 124 | + } |
| 125 | + } |
| 126 | + |
| 127 | + return layout_out->has_x && layout_out->has_y; |
| 128 | +} |
| 129 | + |
| 130 | +static bool analyze_gamepad_layout(const uint8_t* desc, int desc_len, gamepad_field_layout_t* layout_out) { |
| 131 | + memset(layout_out, 0, sizeof(*layout_out)); |
| 132 | + |
| 133 | + uint16_t bit_offset = 0; |
| 134 | + uint8_t usage_page = 0; |
| 135 | + uint16_t usages[32] = {0}; |
| 136 | + int usage_index = 0; |
| 137 | + |
| 138 | + // Check for Report ID and adjust initial bit offset |
| 139 | + for (int pre = 0; pre < desc_len - 1; pre++) { |
| 140 | + if ((desc[pre] & 0xFC) == 0x84) { |
| 141 | + bit_offset = 8; |
| 142 | + break; |
| 143 | + } |
| 144 | + } |
| 145 | + |
| 146 | + for (int i = 0; i < desc_len;) { |
| 147 | + uint8_t b = desc[i++]; |
| 148 | + if (b == 0xFE || i >= desc_len) break; // long item or overrun |
| 149 | + |
| 150 | + int size = b & 0x03; |
| 151 | + int type = (b >> 2) & 0x03; |
| 152 | + int tag = (b >> 4) & 0x0F; |
| 153 | + if (size == 3) size = 4; |
| 154 | + if (i + size > desc_len) break; |
| 155 | + |
| 156 | + uint32_t data = 0; |
| 157 | + for (int j = 0; j < size; j++) { |
| 158 | + data |= desc[i++] << (j * 8); |
| 159 | + } |
| 160 | + |
| 161 | + switch (type) { |
| 162 | + case 0x1: // Global |
| 163 | + if (tag == 0x0) usage_page = data; |
| 164 | + break; |
| 165 | + |
| 166 | + case 0x2: // Local |
| 167 | + if (tag == 0x0 && usage_index < (int)(sizeof(usages) / sizeof(usages[0]))) usages[usage_index++] = data; |
| 168 | + break; |
| 169 | + |
| 170 | + case 0x0: // Main |
| 171 | + if (tag == 0x8) { // Input |
| 172 | + int field_count = 1; |
| 173 | + int field_size = 0; |
| 174 | + |
| 175 | + // Go backwards to find report count and size |
| 176 | + for (int back = i - size - 2; back > 0; back--) { |
| 177 | + if ((desc[back] & 0xFC) == 0x94) field_count = desc[back + 1]; |
| 178 | + if ((desc[back] & 0xFC) == 0x74) field_size = desc[back + 1]; |
| 179 | + if (field_count && field_size) break; |
| 180 | + } |
| 181 | + |
| 182 | + for (int u = 0; u < usage_index; u++) { |
| 183 | + uint16_t usage = usages[u]; |
| 184 | + |
| 185 | + if (usage_page == 0x01) { // Generic Desktop |
| 186 | + if (usage == 0x39) { |
| 187 | + layout_out->has_dpad = true; |
| 188 | + layout_out->dpad_bit_offset = bit_offset; |
| 189 | + layout_out->dpad_bit_size = field_size; |
| 190 | + } else if (usage == 0x30) { |
| 191 | + layout_out->has_lx = true; |
| 192 | + layout_out->lx_bit_offset = bit_offset; |
| 193 | + layout_out->lx_bit_size = field_size; |
| 194 | + } else if (usage == 0x31) { |
| 195 | + layout_out->has_ly = true; |
| 196 | + layout_out->ly_bit_offset = bit_offset; |
| 197 | + layout_out->ly_bit_size = field_size; |
| 198 | + } else if (usage == 0x32) { |
| 199 | + layout_out->has_rx = true; |
| 200 | + layout_out->rx_bit_offset = bit_offset; |
| 201 | + layout_out->rx_bit_size = field_size; |
| 202 | + } else if (usage == 0x35) { |
| 203 | + layout_out->has_ry = true; |
| 204 | + layout_out->ry_bit_offset = bit_offset; |
| 205 | + layout_out->ry_bit_size = field_size; |
| 206 | + } |
| 207 | + } else if (usage_page == 0x09 && usage >= 0x01 && usage <= 0x20) { // Buttons |
| 208 | + if (!layout_out->has_buttons) layout_out->button_bit_offset = bit_offset; |
| 209 | + layout_out->has_buttons = true; |
| 210 | + layout_out->button_bit_count += 1; |
| 211 | + } else if (usage_page == 0x02 && (usage == 0xC5 || usage == 0xC4)) { // Triggers |
| 212 | + if (!layout_out->has_lt) { |
| 213 | + layout_out->has_lt = true; |
| 214 | + layout_out->lt_bit_offset = bit_offset; |
| 215 | + layout_out->lt_bit_size = field_size; |
| 216 | + } else { |
| 217 | + layout_out->has_rt = true; |
| 218 | + layout_out->rt_bit_offset = bit_offset; |
| 219 | + layout_out->rt_bit_size = field_size; |
| 220 | + } |
| 221 | + } |
| 222 | + } |
| 223 | + |
| 224 | + bit_offset += field_count * field_size; |
| 225 | + usage_index = 0; |
| 226 | + } |
| 227 | + break; |
| 228 | + } |
| 229 | + } |
| 230 | + |
| 231 | + return layout_out->has_dpad && layout_out->has_buttons; |
| 232 | +} |
| 233 | + |
| 234 | +esp_err_t decode_descriptor_register_driver(const uint8_t* const desc, const int desc_len, const uint8_t proto) { |
| 235 | + if (HID_PROTOCOL_KEYBOARD == proto) { |
| 236 | + ESP_LOGI(TAG, "Keyboard uses generic (boot) driver"); |
| 237 | + return ESP_OK; |
| 238 | + } |
| 239 | + |
| 240 | + if (HID_PROTOCOL_MOUSE == proto) { |
| 241 | + ESP_LOGI(TAG, "Mouse driver analysing"); |
| 242 | + ESP_LOG_BUFFER_HEX(TAG, desc, desc_len); |
| 243 | + |
| 244 | + mouse_field_layout_t layout = {0}; |
| 245 | + |
| 246 | + if (analyze_mouse_layout(desc, desc_len, &layout)) { |
| 247 | + ESP_LOGI(TAG, "Parsed mouse layout:"); |
| 248 | + ESP_LOGI(TAG, " Buttons: offset %u bits, count %u", layout.button_bit_offset, layout.button_bit_count); |
| 249 | + if (layout.has_x) |
| 250 | + ESP_LOGI(TAG, " X: offset %u bits, size %u bits", layout.x_bit_offset, layout.x_bit_size); |
| 251 | + if (layout.has_y) |
| 252 | + ESP_LOGI(TAG, " Y: offset %u bits, size %u bits", layout.y_bit_offset, layout.y_bit_size); |
| 253 | + if (layout.has_scroll) |
| 254 | + ESP_LOGI(TAG, " Scroll: offset %u bits, size %u bits", layout.scroll_bit_offset, |
| 255 | + layout.scroll_bit_size); |
| 256 | + if (layout.has_tilt) |
| 257 | + ESP_LOGI(TAG, " Tilt: offset %u bits, size %u bits", layout.tilt_bit_offset, layout.tilt_bit_size); |
| 258 | + } else { |
| 259 | + ESP_LOGW(TAG, "Could not parse mouse layout"); |
| 260 | + } |
| 261 | + } else { |
| 262 | + ESP_LOGI(TAG, "Gamepad driver analyusing"); |
| 263 | + ESP_LOG_BUFFER_HEX(TAG, desc, desc_len); |
| 264 | + |
| 265 | + gamepad_field_layout_t layout; |
| 266 | + if (analyze_gamepad_layout(desc, desc_len, &layout)) { |
| 267 | + ESP_LOGI(TAG, "Parsed gamepad layout:"); |
| 268 | + if (layout.has_dpad) { |
| 269 | + ESP_LOGI(TAG, " D-Pad: offset %d bits, size %d bits", layout.dpad_bit_offset, layout.dpad_bit_size); |
| 270 | + } |
| 271 | + |
| 272 | + if (layout.has_buttons) { |
| 273 | + ESP_LOGI(TAG, " Buttons: offset %d bits, count %d", layout.button_bit_offset, layout.button_bit_count); |
| 274 | + } |
| 275 | + |
| 276 | + if (layout.has_lx && layout.has_ly) { |
| 277 | + ESP_LOGI(TAG, " Left Stick: X@%dbits (%d bits), Y@%dbits (%d bits)", layout.lx_bit_offset, |
| 278 | + layout.lx_bit_size, layout.ly_bit_offset, layout.ly_bit_size); |
| 279 | + } else { |
| 280 | + if (layout.has_lx) { |
| 281 | + ESP_LOGI(TAG, " Left Stick X: offset %d bits, size %d bits", layout.lx_bit_offset, |
| 282 | + layout.lx_bit_size); |
| 283 | + } |
| 284 | + if (layout.has_ly) { |
| 285 | + ESP_LOGI(TAG, " Left Stick Y: offset %d bits, size %d bits", layout.ly_bit_offset, |
| 286 | + layout.ly_bit_size); |
| 287 | + } |
| 288 | + } |
| 289 | + |
| 290 | + if (layout.has_rx && layout.has_ry) { |
| 291 | + ESP_LOGI(TAG, " Right Stick: X@%dbits (%d bits), Y@%dbits (%d bits)", layout.rx_bit_offset, |
| 292 | + layout.rx_bit_size, layout.ry_bit_offset, layout.ry_bit_size); |
| 293 | + } else { |
| 294 | + if (layout.has_rx) { |
| 295 | + ESP_LOGI(TAG, " Right Stick X: offset %d bits, size %d bits", layout.rx_bit_offset, |
| 296 | + layout.rx_bit_size); |
| 297 | + } |
| 298 | + if (layout.has_ry) { |
| 299 | + ESP_LOGI(TAG, " Right Stick Y: offset %d bits, size %d bits", layout.ry_bit_offset, |
| 300 | + layout.ry_bit_size); |
| 301 | + } |
| 302 | + } |
| 303 | + |
| 304 | + if (layout.has_lt) { |
| 305 | + ESP_LOGI(TAG, " Trigger L: offset %d bits, size %d bits", layout.lt_bit_offset, layout.lt_bit_size); |
| 306 | + } |
| 307 | + |
| 308 | + if (layout.has_rt) { |
| 309 | + ESP_LOGI(TAG, " Trigger R: offset %d bits, size %d bits", layout.rt_bit_offset, layout.rt_bit_size); |
| 310 | + } |
| 311 | + |
| 312 | + } else { |
| 313 | + ESP_LOGW(TAG, "Could not identify gamepad-compatible descriptor"); |
| 314 | + } |
| 315 | + } |
| 316 | + |
| 317 | + return ESP_OK; |
| 318 | +} |
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